For five years, I co-operated the Mara Jade website Jade Crusades under the alias Mazzic. The lovely Shada was my partner in crime, although we inherited Jade Crusades from ArchJedi Sarah in the Fall of 2000.
Jade Crusades had enjoyed a long and successful run under ArchJedi Sarah, and Shada and I were happy to continue that tradition. This was at a time when Del Rey had taken over the Star Wars license from Bantam, and Mara Jade was appearing (newly wed to Luke Skywalker!) in nearly every publication: novels, short stories, role playing games, comic books, card games, action figures – Mara Jade was everywhere!
Jade Crusades enabled us to meet many incredible authors, artists, and creators who were happy to share their stories with us. I am happy to still call Shannon McRandle, the official Mara Jade model, a dear friend. Above all, Shada and I met many fans that shared a love for a particular fiery red-headed Jedi. Without them, Jade Crusades would never have been possible. Jade Crusades, under the leadership of Mazzic and Shada, closed its doors in July of 2005.
Although the original incarnations of Jade Crusades are now defunct, I wanted to share the exclusive content that made Jade Crusades so special. Jade Crusades, and Mara Jade, shall live on.
In closing, I’d like to re-post our last update to Jade Crusades. Thank you for the memories, friends!
Saying Goodbye
Posted by Shada, July 2, 2005.
This is not the easiest thing in the world to do, but as you may have noticed we have not been updating this page as much as we used to. Life as they say goes on and good things do come to an end. Mazzic and I inherited this site from ArchJedi in the fall of 2000. Jade Crusades also enjoyed a long run under it's original owner, so I think we've had an incredibly long lived life for a fan site run by such a small group of people. But after nearly five years, it's time to let Jade Crusades rest. Jade Crusades will be going off line on July 31, 2005.
We would like to thank the following people for all of their help throughout the years:
• Archjedi Sarah for entrusting us with this site.
• Timothy Zahn for creating Mara Jade and sitting down with us for a couple of great interviews!
• Shannon McRandle for her kindness, her help with tips and news, and especially for helping us meet Timothy Zahn!
• Michael Stackpole for not only sitting down for an interview but helping us get Tim Zahn there too!
• Aaron Allston, R.A. Salvatore, Kevin J Anderson and Walter Jon Williams for agreeing to be interviewed
• Brandon McKinney who designed our incredible logo.
• The absolutely amazing artists who have shared their work with us as well as doing interviews: Cory Allemeier (and the folks at Lucasarts who allowed us to show concept artwork), Matt Busch (thanks for the exclusives, and getting us in touch with Andi Ficara), Joe Corroney (thanks for the exclusives), Storn Cook (thanks for the great interview), the legendary Carlos Ezquerra (thank you so much for the pencil sketches), Terese Nielsen (thanks for the exclusives), Dan Veesenmeyer (my pin-up is still the most beautiful piece of Star Wars art I own), and Mike Vilardi (thanks for the exclusives)! We'd also like to thank the following artists for granting interviews: the legendary Dave Dorman, Tommy Lee Edwards (who found us and actually used one of our photos as an inspiration for a piece for The New Jedi Order Sourcebook, so we're famous!!), Doug Alexander Gregory, and incredible Drew Struzan.
• Game designer Chuck Kallenbach II for taking us through the process of creating a game card
• Model Andi Ficara, the charming lady who was also Mara Jade, you were such fun to talk to and thank you so much for your kind words!
• Our special reporters Erin Nance, Regina Day, Erik Nielsen, and Doug Atwood. We could not have done this without you!
• All of the talented fans out there who have graced our site with custom figures, fan fiction, wallpapers, and artwork. Thank you so much for sharing a bit of you with us!
• All of you who have sent us news bits, corrected bad links, or just stopped by over the years, we're glad that you came to visit.
May the Force be with you!!
Star Wars, Mara Jade, and related items are trademarked and copyrighted Lucasfilm Ltd. All of the artwork used on this site was posted with the permission of the original artists and ownership reverts to them. Other sources and copyright holders may apply as noted in the appropriate sections. Permission given for artwork, interviews, or reproductions does not in any way imply endorsement by any of these parties. We have no affiliation with Lucasfilm, Dark Horse Comics, Del Rey Books, Wizards of the Coast, LucasArts, or any other corporate body mentioned.
Jade Crusades was created by ArchJedi Sarah Kabala. The site is now maintained by Mazzic and Shada. All original content on this site belongs to the present owners. All fan creations are the property of their original contributors (i.e. artists and authors). Do not reproduce this information on other websites without the permission of the owner.
Jade Crusades Logo was created via commission for Jade Crusades by Brandon McKinney. It may not be reproduced or posted elsewhere without express permission.
Jade Crusades v 3.0
Remembering Mara Jade, one of the greatest Legends of Star Wars
Timothy Zahn & Michael Stackpole Interview
If you want to know how Mara Jade came to be, you go straight to the source. During San Diego Comic-Con 2001, Jade Crusades had the absolute honor of sitting down with the ultimate Star Wars dream team: Timothy Zahn and Michael Stackpole. What followed was a hilariously candid, legendary chat packed with behind-the-scenes magic. Enjoy this masterclass in Expanded Universe history!
Jade Crusades: So, how are you enjoying San Diego Comic-Con, 2001?
Timothy Zahn: It’s been fun so far. I've heard the big crunch comes on Saturday.
Michael Stackpole: That's right. No blood, no pain yet. So yeah, we're doing fine.
Jade Crusades: As you know, Jade Crusades is a fan created website, dedicated to Mara Jade. The following questions will involve her, in some way, shape, or form. So, Mr. Zahn, how did you come up with a character as Mara Jade in the first place?
Timothy Zahn: When I start a book, I work on the plot; organizing the story line, figuring out where all the plot threads are going to start and end up. And at that time, all the characters show up as sort of cardboard placeholders. I have a villain here; let's call him Grand Admiral Thrawn. I have somebody here; lets call him Garm Bel Iblis. And we have this character here who we'll call The Emperor's Hand, Mara Jade. Originally her role was, or where she showed up in the outline, was as a link between the first part of Return of the Jedi and the rest of the Star Wars saga. The rescue of Han always seemed sort of disconnected. So I decided there was an agent of the Emperor there, waiting to kill Luke. And that seemed to link it back to the main story line of the movies. Well, as the plot developed, so did the characters. So her original role was as a link, and then she grew as I worked her into the character she became.
Jade Crusades: Who did you model Mara's personality after?
Timothy Zahn: No one in particular. Every author has this grab bag of people, ideas, thoughts, phraseology and such that has gone in the back of our minds, and everything we have experienced. So we just reach in there and grab out pieces, mix and match. I wanted someone who could be a strong woman who could stand up to Luke. I've always liked the somewhat sarcastic voiced characters, especially when there is a reason for the sarcasm. They're not just a nasty person. But with Mara, it's a calculated technique. Basically just as a foil for Luke. Perhaps, in some ways, the same way Han had been a foil for Leia. But not in the same exact way.
Jade Crusades: What ideas from Lucasfilm did you receive when creating her character?
Timothy Zahn: None at all. Lucasfilm basically kept hands off of my project. They would tell me when there were things I couldn't do, and showed me the boundaries of the field, but there were no "you should do this, you should do that plot lines we'd like started in this book". Nothing like that. I had pretty much free rein within the boundaries they set. Great experience working for them, because of that. I felt a lot of freedom.
Jade Crusades: Are you amazed that a character you've created has become so popular with Star Wars fans?
Timothy Zahn: I'm always amazed that people like the books. You know, as a writer, I’m never sure, when I finish a book, whether anybody is going to like it.
Michael Stackpole: *laughing*
Timothy Zahn: I don't know if there are any surprises, and it-
Michael Stackpole: *laughing*
Timothy Zahn: Stop laughing, Mike.
Michael Stackpole: *continues to laugh*
Timothy Zahn: I don't know if there are any surprises for the reader, because I know where everything is going. So it's impossible for me to anticipate what the reaction is going to be. So, starting with that, then the popularity of Mara Jade has been completely flabbergasting.
Jade Crusades: Obviously. How do you feel about the New Jedi Order, and how her character has developed?
Timothy Zahn: I haven't really been following New Jedi Order. Um...what I know about it, I know I trust Mike to handle Mara. I read Kathy Tyer's handling of her because Kathy asked me to. Aside from those two, I don't know where exactly it’s been going, or how they've been dealing with her.
Jade Crusades: How do you both feel about the new addition to the Skywalker family, as written in the latest books Balance Point, Conquest, and the upcoming Rebirth?
Michael Stackpole: You know, I knew there was going to be an addition, and it'll be interesting to see how it develops. I mean, a baby...a baby is a baby.
Timothy Zahn: *laughing*
Michael Stackpole: I suppose this one can elevate bottles to itself, and other annoying things. But what happens with that, it's a nice turn, it's a nice twist, and I think it's a good maturation point for Mara and for Luke. I think it will provide areas for growth for both of them as characters, but I also think, that given the story arc and the events that are going on, there is not going to be as much growth there as we might like to see.
Timothy Zahn: And always assuming that the writers know how to handle it. Writing for young children is very hard to do, and I think a lot of writers who are good at writing for adults or teenagers, may not be able to capture a two year old, or a five year old quite as well. We'll have to see what happens.
Jade Crusades: Do you have any hopes for the young Skywalker?
Timothy Zahn: I think it will be an interesting...very potentially interesting character, considering - is it a him or a her?
Jade Crusades: It's a him!
Timothy Zahn: Him! Considering his parentage. You've got a lot of interesting family dynamics you can play with there. The question will be what happens in future books, how the authors who deal with the growing up, or the raising of the child, see the relationship, see the dynamic and go on with it.
Michael Stackpole: Writing is not like a math problem. You look at "what do you think is going to happen with the Skywalker child," or "what are your hopes for?" Well, this is not a math problem. For every writer that could possibly deal with it, there would be a different answer. I think that for us, as long as there is an exciting story that is told that keeps the characters within character – And yet, if you look at the saga, you know the way Tim and I view Mara is not necessarily the same way that other people view Mara. So it will be interesting to see the interpretations, and watch how things develop. And then we'll do it right.
*laughter around table*
Timothy Zahn: Of course.
Jade Crusades: Speaking of youth, what age was Mara taken from her parents?
Timothy Zahn: I have no idea. I'm not sure Mara does. I've been asked various times. There are two schools of thought on Mara's history. One school is, "Tell us everything about her." The other school says, "No, keep her mysterious." And I've dropped a few hints in the books, some of which may of may not be true. Because, as you know, with children you can implant memories just by telling them something that supposedly happened. So even Mara's recollections may not be accurate. Up to this point, I've deliberately avoided giving any real details. I haven't decided if I ever will.
Jade Crusades: So there is no back-story, because some of her memories may have been implanted by the Emperor?
Timothy Zahn: Until it’s actually written, hopefully or preferably by me, it doesn't exist.
Michael Stackpole: It's one of those things, especially about developing characters and stuff, you can have general feels and you can guide things, but then when you're asked to do a story, or when that story occurs to you, and you're able to back fill things, you do that in accord to what you've already written. Trying to fill in too much means you kind of limit and trap yourself, whereas being able to do it later makes it far more dynamic and a lot more fun.
Timothy Zahn: It's very similar to doing a map of the story you're doing, and I never fill in areas I'm not going to be dealing with in a book, because I may want to go on with another book or story. I don't want something up here limiting me, even in my thought process, as to what is out in this area. And same with character development. If you put it down, even on paper just for yourself, as Mike said, you'll limit your own mental thought processes in going back.
Jade Crusades: What age was Mara given the title "The Emperor’s Hand?"
Timothy Zahn: Probably soon after her training, I'm guessing 12 or 13. But I don't know that for sure either.
Michael Stackpole: I defer to Tim. I mean, everything I've done, I just pick up on the stuff that Tim has laid out there with a sense of the character. Now she's what, two years older than Luke? Something like that?
Timothy Zahn: I set her about the same age...I don't know what has been established. Neither younger or older.
Michael Stackpole: Yeah, I think it's two years older, actually.
Timothy Zahn: Older? Okay, that'd make more sense otherwise she'd be 16 when the Death Star blew up. And that wouldn't work very well.
Michael Stackpole: The important thing is, you've got this very dynamic, very strong character. And a character who's strength shields her, and yet is capable of great feeling, great loyalty, inside. It's a fascinating character to write.
Timothy Zahn: In many ways, she has a marshmallow center she doesn't want to have. She doesn't want to need people, doesn't want to rely on people. And at the same time, if she decides you are her friend, she will defend you to the death. In some ways, she wants to be able to give loyalty more than she is willing to except it. Plus it's very interesting, in a complex character.
Michael Stackpole: That made her so much fun to use in I, Jedi. The first time that she and Corran meet, they are not getting along at all. It's sort of like, "Look, can we hit the reset button here?" Once there's sort of that de-escalation, they actually become friends. And Mara comes back and faces the ghost of a Dark Lord of the Sith to help him out. *laughter* I mean that's a lot of loyalty!
Timothy Zahn: She's really the kind of person you'd want on you side in a fight.
Jade Crusades: As the Emperor's Hand, how do you figure Mara would have viewed Darth Vader? Was she jealous?
Timothy Zahn: He was another associate of the Emperor. The Emperor says, "He is my apprentice, he is one of my tools, leave him be." And that would be it for Mara. The Emperor was basically the "be all" and "end all" of her life at that point.
Jade Crusades: And how do you figure Vader would have viewed Mara?
Timothy Zahn: I don't think he would have trusted her at all. I don't think that he would have particularly liked her. Simply because he was steeped in the Dark Side, and the Dark Side is ultimately one of selfishness. "Me first." Mara, for all of her service to the Emperor, was not in the Dark Side. And I think that would have bothered Vader. He would not have seen Palpatine as having the same hold over Mara as he did over Vader himself, and Vader would not have liked that.
Michael Stackpole: I think ultimately, Vader would have seen the fact that she was never of the Dark Side as her naivety, and a weakness. Just as he did with Luke, and that would have been something he would have exploited if ever necessary.
Jade Crusades: Could you elaborate on some of the missions Mara would have gone through as the Emperor's Hand?
Timothy Zahn: I have a limit. I've done three or four of them in the Mara Jade comic books, and another short story comic in Star Wars Tales. I can't elaborate on anything that hasn't been written yet because I might want to write it some day! She would have been his "wild card." She would have been outside the chain of command. Anything he wanted done, without leaving any kind of – you can't say paper trail, there is no paper trail – electronic trail that might lead or point back to him, that's what she would be doing. She'd be investigating; she'd be doing assassinations; she'd be doing justice as the Emperor saw it, on traitors and people trying to feather out their own nest at the Empire's expense. Her loyalty would be to Palpatine and the Empire, and she would do whatever he told her to do, consistently close.
Jade Crusades: So how much training in the Force did she receive?
Timothy Zahn: A fair amount. But she had a lot of linkage to the Emperor that limited – that got her abilities fading after his death. It lasted for a while, but then it kind of faded away. So she wasn't as independent in the Force as Luke and Vader were. And possibly that was by design in case Palpatine would have had any questions about her and her loyalty, and what might happen in the future with her, and therefore built in a limiting factor to her. The guy was a conniver you've got to face that.
Jade Crusades: How much training in the field of dance did she receive?
Timothy Zahn: She probably picked it up on her own as part of the various disguises and covers she would use.
Jade Crusades: Did she actually enjoy dancing then, or did she just use it as a cover up?
Timothy Zahn: Just a tool. I'm not sure what she really enjoyed in that time of her life, except doing what Palpatine told her to do. Successfully completing a job in the professional way she wanted to do it, and hearing the Emperor's thanks when she came home.
Michael Stackpole: There is a section in the Mara Jade comic where she literally comes back from that mission, is told to enjoy herself, and goes and does all the things people would do to enjoy themselves. But it's almost as if she's trying to try on the role of "who would I be if I were free to enjoy myself?" When, given her training, her enjoyment was hearing the Emperor say "good job." She didn't really have those distractions. Could she find pleasure in dancing? I have no doubt that if she and Luke danced, that she'd find it was absolutely wonderful. But –
Timothy Zahn: But dancing in front of Jabba is not the same thing at all.
Jade Crusades: Given the chance to write another Mara Jade story, what era would you chose? As the Emperor's Hand, top smuggler, or Jedi Master?
Timothy Zahn: Actually, I've probably got ideas in all three eras. I've got a story proposed that will take place after the comic, after the Emperor's death and she's on her own. And Mike and I have been kicking around a four-part story that picks up between Visions of the Future and the New Jedi Order. Luke, Mara, Corran, and Mirax go off on a little vacation together.
Michael Stackpole: (laughing) Actually, Mara and Mirax go off on a vacation together and Luke and Corran have to pick up the pieces. (laughing) "They did what to a planet?!"
(laughter from table)
Timothy Zahn: We have some plotting ideas, and if we get to do this thing, it's going to be a lot of fun.
Michael Stackpole: (uncontrollable laughter subsiding) Yeah.
Timothy Zahn: You may remember at one point, is it Corran? No, Luke...
Michael Stackpole: No, it's Corran. Corran says to Luke, "We can never let them meet."
Timothy Zahn: "We can never let them meet."
Jade Crusades: What other Star Wars projects are you working on?
Michael Stackpole: Well, we've done some outlines for possible projects for Dark Horse and are waiting to hear back on those, and we'll talk to other people. And of course, Tim and I appearing as Talon Karrde and Corran Horn in cards, it is one of those projects that is...
Anna Zahn (Tim Zahn's wife): Kicking off your acting careers?
Michael Stackpole: Yeah, kicking off our acting careers!
Timothy Zahn: Our modeling careers.
Michael Stackpole: We're "talent" now. We're models.
(laughter)
Jade Crusades: Can you expand on some of the other stories you've proposed to Dark Horse?
Michael Stackpole: Actually, we can't. Lucasfilm does not like you to talk about possible future projects, as these things can be green lit at any point, so we really can't. It's one of those places that they're kind of...hazy.
Timothy Zahn: I'm also talking to Del Rey about a Prequel Era novel, that they've told me they want done. They've told me they want me to do it, but for certain technical reasons, it can't be published right yet. It is to wait until the release of Episode III. There is a lot of stuff in between now and then so Del Rey is not in any hurry to actually work out a contract. But it sounds like I'll probably be doing it. I've got the outline worked on.
Jade Crusades: You've reviewed the Star Wars Gamer, what do you think about the "Many Hands of Palpatine" article?
Timothy Zahn: I actually haven't read the article yet, but it is my opinion he had only one Hand, and anybody that says otherwise is lying, or conniving.
Jade Crusades: And why is that?
Timothy Zahn: She had a unique relationship with Palpatine. She was able to hear his voice anywhere in the Empire. When I did the story "Sleight of Hand," because Lucasfilm gawked at that communication, we had to establish that was absolutely unique. It was Mara and the Emperor who had that telepathic communication. He didn't have it with anybody else, and she didn't have it with anybody else. That is a unique position, and Palpatine obviously had other agents, but he only had one Hand.
Jade Crusades: Was there anything in Mara Jade: By the Emperor's Hand, the comic you both created, that was cut from your original vision? Were you allowed to do with Mara as you wished?
Timothy Zahn: I don't remember anything being touched.
Michael Stackpole: No, we had to add stuff! (laughter) That's the great thing about working with Lucasfilm. They are remarkably open to creators adding their own material, and they trust people. And they especially trust Tim and I to get things right with characters that we've created or worked a lot with. It's a wonderful vote of confidence to be able to go in, and they say, "knock yourselves out."
Jade Crusades: Whatever happened to the comic you had apparently scripted that was supposed to go between the Hand of Thrawn duology?
Michael Stackpole: I didn't script it. I'd done an outline. What had happened, was Tim's "Hand of Thrawn" novels were very, very broad in scope. Nobody had told Tim that there was going to be a comic that was going to deal with stuff in between those two novels. And Tim, being a very efficient writer, had not left loose ends or free times for any characters to be involved.
Timothy Zahn: There are 6 hours between those two books. Not enough for even Mike to work with.
Michael Stackpole: That's right, yeah. What I had done, I had turned around and plotted an adventure that would take place on a world that would go into great depth over the background controversy that Tim was dealing with. In Tim's book, you get to see the interracial hatred and the speciesism tearing the thing apart. I was going to get to go in with far greater depth with that, as well a few other things, but in Lucasfilm's opinion it wasn't going to do the job, and got canned. As it worked out, because I'd already been contracted and they'd already contracted an artist, they had the space in there to turn around and do Mara Jade: By the Emperor's Hand.
Timothy Zahn: Part of the problem with Mike's interlude was because I'd written it so tightly, none of the major characters were available. They all had places to go, places to be, and things to do.
Michael Stackpole: There was one intercept scene we were going to be able to do, and that was pretty much it.
Timothy Zahn: But mostly, it was going to be minor, walk-on type characters. For that reason, in addition, they decided it wasn't going to be strong enough. If someone would have told me, I could have left him left him space, but nobody mentioned it!
Jade Crusades: Whose idea was it for the showdown between Mara and Ysanne Isard in Mara Jade: by the Emperor's Hand?
Michael Stackpole: I mean, it was a natural. It had to be a natural. The Emperor was dead, and somebody was exerting control. Mara was a "wild card," and Isard would have to gain control over her because she was powerful.
Timothy Zahn: And in fact, if and when I am allowed to continue more stories in that era, Isard is going to be either moving in or behind the scenes, full way. She's going to be the pursuit that keeps Mara moving. And we should probably run them into each other at some point...
Michael Stackpole: Oh yeah, definitely.
Jade Crusades: Why didn't Isard ever mention Mara in any of the X-wing books or comics?
Michael Stackpole: You have to remember that Mara and her escape would have been a failure, as far as Isard was concerned. And you bury your failures very deep. Nobody knows where they are, so that’s why.
Timothy Zahn: Besides, she's not really sure who Mara is. Mara has no identity. Remember, she was linked only to Palpatine. She has no identity. That alone makes Isard nervous and suspicious. But, because of that, you don't want to put out an all pointable agenda because we don't know who she is. We don't know who her friends are. It's both the failure that she's trying to find, and also, she doesn't want word of this getting out. There may be allies that don't know Mara is on the loose that might rally to her. A lot of good reasons for her to just ignore her, until she can just come up with her herself.
Jade Crusades: How much interaction do you figure Isard, Mara Jade, a well as State Pestage had in the Imperial Court?
Michael Stackpole: Well, Mara certainly knew who Pestage was and probably, while not having direct contact with him in any real sense, may have watched him. May have supplied information that the Emperor used for, with, or against him. But the Emperor probably kept her away from Pestage, and visa-versa. Because Pestage was his creature as well. He could break him as necessary. And again, Isard had vague knowledge that there were agents like that out there, but the Emperor would have tried to keep them separated. You definitely see that in the Mara Jade comic, where Isard is going, "Okay. The insulation has been removed here, now I've got to deal with this." And attempts to break her, and fails utterly.
Timothy Zahn: Mara obviously knew who Pestage was. She would have known everybody in the top echelon. But as Mike said, she would have been kept isolated and insulated from everybody else. And she would have been known only as part of his entourage. Some of his eye candy.
Jade Crusades: Would you have ever have considered Corran Horn and Mara as an item?
Michael Stackpole: There is that passage in I, Jedi. There certainly could have been sparks struck. I suspect, had they ever had gotten together, it would have been a 'brief, very hot, but very brief and very nasty breakup,' kind of relationship. I think they probably would have just torn at each other. They are enough alike that is it very easy for them to be allies, and there certainly would be an attraction there. But again, it is something that both of them were smart enough to look at, as Corran did right then, and say, "No. This is just not a good idea."
Timothy Zahn: I see both of them as being smart enough and understanding enough with human nature to realize it is not going to work. "Let's not even go down that path. We'll settle for a friendship, and both enjoy that."
Jade Crusades: In I, Jedi it is joked that Mara and Mirax never meet, but they are obviously friends by Union and the "Dark Tide" series. What exactly were you implying by "they should never meet"?
Michael Stackpole: At the time when that comment is made, Mirax has just shown up and is full of vigor and wanting to take things on. Obviously Mara is like that, and the idea that the two of them would get together...(laughs) And in Union, we were actually allowed to do that; Having them all meet, and having all the women of Star Wars get together in that spa and kick the snot out of a bunch of fighter pilots. (laughter from table) Just imagine them all going off to some planet and creating havoc. When you look at Mirax, being a smuggler, and Mara, having that background, just the absolute havoc they would create in any situation is pretty close.
Timothy Zahn: It was not a matter that they will not get along. The problem is that they will get along far to well. Watch out anyone who gets in their way!
Michael Stackpole: And for poor Luke and poor Corran, who’s going to bear the brunt of it? It's going to be like, "Oh my God."
Jade Crusades: Do you have any tips for young, aspiring writers?
Timothy Zahn: The way you learn how to write, is you write. That's basically it. The more writing you do, the better you get at it. Like playing tennis or anything else, you just have to write. And keep writing, get better at it, learn how your voice works, how to put words together, and then just start sending the stories out.
Michael Stackpole: I agree with everything that Tim has said. I have some things on my website which are pretty much the same thing. Another thing I recommend a lot, is for people who want to write, read critically. Find good writers, find bad writers. Read the novel the way you normally would, but at the end of each chapter just jot down some notes. If there were characters introduced, if they provoked any particular feeling; at the end of the chapter you felt that you had to run on, just quickly jot down what your impression is and go back to reading the book. Afterward, with your notes, go back and figure out how the writer did everything that you liked, and figure out you can do it. Figure out what you hated, and figure out why you hated it, and how not to do it. A lot of what we do, we learn to write based on what we read and finding the techniques that other authors use. I'll give you an excellent example. In Wedge's Gamble, the three overlapping plotlines (the way one would come up to this point, and the next one picks up from there) is exactly how Edgar Burroughs used to plot many of the Tarzan novels. Which I loved, and I loved his plotting method because it makes the book just race. I used that plotting method very deliberately in Wedge’s Gamble. And it worked very, very effectively. But a lot of readers don't read critically. They don't think about that sort of stuff. And if you think about it, you'll learn a whole bunch. And it makes it a lot easier.
Timothy Zahn: Actually, I would go so far as to say, if you start writing and trying to put words together, you'll automatically go into this mode. That's what happened to me. I started writing, and then I started noticing how other people were doing it. They're both partial, but almost actually bootstrap each other.
Jade Crusades: Any other comments you would like to make about Mara Jade?
Michael Stackpole: I just want to say that Tim has been incredibly generous to me, intrusting me to be able to use Mara and stuff like that. A great character to use, and I've had an absolute blast. When I was doing I, Jedi, we were shooting stuff back and forth. The chapter where she comes in and helps Corran deal with Exar Kun, was one I never got a chance to shoot to Tim to vet, before the book came out. And we'd gotten copies, and I handed him a copy and he flipped through it, and I said, "Oh yeah, this chapter you didn't get to read." He flipped it over, read it through and said, "Okay." (laughter) I mean, that was like, "Okay, whew!"
Timothy Zahn: But though I hadn't read it, we had discussed it. We had discussed the point that she is going in and she is being sarcastic. She is goading him, for the express purpose of trying to get him to make a mistake. She's stalling him, waiting for Corran to recover. She's trying to get him mad enough to be stupid. We had discussed the whole thing, Mike already had most of that. We bounced that back and forth, even though I didn't see the final version, we were both on the same page as to what she is doing, and why. At that point, you can just turn Mike loose on the character and he just does great with her.
Jade Crusades: Well thank you very much for letting me conduct this interview.
Michael Stackpole: You're welcome.
Timothy Zahn: You're quite welcome!
Jade Crusades: Thank you.
Jade Crusades: So, how are you enjoying San Diego Comic-Con, 2001?
Timothy Zahn: It’s been fun so far. I've heard the big crunch comes on Saturday.
Michael Stackpole: That's right. No blood, no pain yet. So yeah, we're doing fine.
Jade Crusades: As you know, Jade Crusades is a fan created website, dedicated to Mara Jade. The following questions will involve her, in some way, shape, or form. So, Mr. Zahn, how did you come up with a character as Mara Jade in the first place?
Timothy Zahn: When I start a book, I work on the plot; organizing the story line, figuring out where all the plot threads are going to start and end up. And at that time, all the characters show up as sort of cardboard placeholders. I have a villain here; let's call him Grand Admiral Thrawn. I have somebody here; lets call him Garm Bel Iblis. And we have this character here who we'll call The Emperor's Hand, Mara Jade. Originally her role was, or where she showed up in the outline, was as a link between the first part of Return of the Jedi and the rest of the Star Wars saga. The rescue of Han always seemed sort of disconnected. So I decided there was an agent of the Emperor there, waiting to kill Luke. And that seemed to link it back to the main story line of the movies. Well, as the plot developed, so did the characters. So her original role was as a link, and then she grew as I worked her into the character she became.
Jade Crusades: Who did you model Mara's personality after?
Timothy Zahn: No one in particular. Every author has this grab bag of people, ideas, thoughts, phraseology and such that has gone in the back of our minds, and everything we have experienced. So we just reach in there and grab out pieces, mix and match. I wanted someone who could be a strong woman who could stand up to Luke. I've always liked the somewhat sarcastic voiced characters, especially when there is a reason for the sarcasm. They're not just a nasty person. But with Mara, it's a calculated technique. Basically just as a foil for Luke. Perhaps, in some ways, the same way Han had been a foil for Leia. But not in the same exact way.
Jade Crusades: What ideas from Lucasfilm did you receive when creating her character?
Timothy Zahn: None at all. Lucasfilm basically kept hands off of my project. They would tell me when there were things I couldn't do, and showed me the boundaries of the field, but there were no "you should do this, you should do that plot lines we'd like started in this book". Nothing like that. I had pretty much free rein within the boundaries they set. Great experience working for them, because of that. I felt a lot of freedom.
Jade Crusades: Are you amazed that a character you've created has become so popular with Star Wars fans?
Timothy Zahn: I'm always amazed that people like the books. You know, as a writer, I’m never sure, when I finish a book, whether anybody is going to like it.
Michael Stackpole: *laughing*
Timothy Zahn: I don't know if there are any surprises, and it-
Michael Stackpole: *laughing*
Timothy Zahn: Stop laughing, Mike.
Michael Stackpole: *continues to laugh*
Timothy Zahn: I don't know if there are any surprises for the reader, because I know where everything is going. So it's impossible for me to anticipate what the reaction is going to be. So, starting with that, then the popularity of Mara Jade has been completely flabbergasting.
Jade Crusades: Obviously. How do you feel about the New Jedi Order, and how her character has developed?
Timothy Zahn: I haven't really been following New Jedi Order. Um...what I know about it, I know I trust Mike to handle Mara. I read Kathy Tyer's handling of her because Kathy asked me to. Aside from those two, I don't know where exactly it’s been going, or how they've been dealing with her.
Jade Crusades: How do you both feel about the new addition to the Skywalker family, as written in the latest books Balance Point, Conquest, and the upcoming Rebirth?
Michael Stackpole: You know, I knew there was going to be an addition, and it'll be interesting to see how it develops. I mean, a baby...a baby is a baby.
Timothy Zahn: *laughing*
Michael Stackpole: I suppose this one can elevate bottles to itself, and other annoying things. But what happens with that, it's a nice turn, it's a nice twist, and I think it's a good maturation point for Mara and for Luke. I think it will provide areas for growth for both of them as characters, but I also think, that given the story arc and the events that are going on, there is not going to be as much growth there as we might like to see.
Timothy Zahn: And always assuming that the writers know how to handle it. Writing for young children is very hard to do, and I think a lot of writers who are good at writing for adults or teenagers, may not be able to capture a two year old, or a five year old quite as well. We'll have to see what happens.
Jade Crusades: Do you have any hopes for the young Skywalker?
Timothy Zahn: I think it will be an interesting...very potentially interesting character, considering - is it a him or a her?
Jade Crusades: It's a him!
Timothy Zahn: Him! Considering his parentage. You've got a lot of interesting family dynamics you can play with there. The question will be what happens in future books, how the authors who deal with the growing up, or the raising of the child, see the relationship, see the dynamic and go on with it.
Michael Stackpole: Writing is not like a math problem. You look at "what do you think is going to happen with the Skywalker child," or "what are your hopes for?" Well, this is not a math problem. For every writer that could possibly deal with it, there would be a different answer. I think that for us, as long as there is an exciting story that is told that keeps the characters within character – And yet, if you look at the saga, you know the way Tim and I view Mara is not necessarily the same way that other people view Mara. So it will be interesting to see the interpretations, and watch how things develop. And then we'll do it right.
*laughter around table*
Timothy Zahn: Of course.
Jade Crusades: Speaking of youth, what age was Mara taken from her parents?
Timothy Zahn: I have no idea. I'm not sure Mara does. I've been asked various times. There are two schools of thought on Mara's history. One school is, "Tell us everything about her." The other school says, "No, keep her mysterious." And I've dropped a few hints in the books, some of which may of may not be true. Because, as you know, with children you can implant memories just by telling them something that supposedly happened. So even Mara's recollections may not be accurate. Up to this point, I've deliberately avoided giving any real details. I haven't decided if I ever will.
Jade Crusades: So there is no back-story, because some of her memories may have been implanted by the Emperor?
Timothy Zahn: Until it’s actually written, hopefully or preferably by me, it doesn't exist.
Michael Stackpole: It's one of those things, especially about developing characters and stuff, you can have general feels and you can guide things, but then when you're asked to do a story, or when that story occurs to you, and you're able to back fill things, you do that in accord to what you've already written. Trying to fill in too much means you kind of limit and trap yourself, whereas being able to do it later makes it far more dynamic and a lot more fun.
Timothy Zahn: It's very similar to doing a map of the story you're doing, and I never fill in areas I'm not going to be dealing with in a book, because I may want to go on with another book or story. I don't want something up here limiting me, even in my thought process, as to what is out in this area. And same with character development. If you put it down, even on paper just for yourself, as Mike said, you'll limit your own mental thought processes in going back.
Jade Crusades: What age was Mara given the title "The Emperor’s Hand?"
Timothy Zahn: Probably soon after her training, I'm guessing 12 or 13. But I don't know that for sure either.
Michael Stackpole: I defer to Tim. I mean, everything I've done, I just pick up on the stuff that Tim has laid out there with a sense of the character. Now she's what, two years older than Luke? Something like that?
Timothy Zahn: I set her about the same age...I don't know what has been established. Neither younger or older.
Michael Stackpole: Yeah, I think it's two years older, actually.
Timothy Zahn: Older? Okay, that'd make more sense otherwise she'd be 16 when the Death Star blew up. And that wouldn't work very well.
Michael Stackpole: The important thing is, you've got this very dynamic, very strong character. And a character who's strength shields her, and yet is capable of great feeling, great loyalty, inside. It's a fascinating character to write.
Timothy Zahn: In many ways, she has a marshmallow center she doesn't want to have. She doesn't want to need people, doesn't want to rely on people. And at the same time, if she decides you are her friend, she will defend you to the death. In some ways, she wants to be able to give loyalty more than she is willing to except it. Plus it's very interesting, in a complex character.
Michael Stackpole: That made her so much fun to use in I, Jedi. The first time that she and Corran meet, they are not getting along at all. It's sort of like, "Look, can we hit the reset button here?" Once there's sort of that de-escalation, they actually become friends. And Mara comes back and faces the ghost of a Dark Lord of the Sith to help him out. *laughter* I mean that's a lot of loyalty!
Timothy Zahn: She's really the kind of person you'd want on you side in a fight.
Jade Crusades: As the Emperor's Hand, how do you figure Mara would have viewed Darth Vader? Was she jealous?
Timothy Zahn: He was another associate of the Emperor. The Emperor says, "He is my apprentice, he is one of my tools, leave him be." And that would be it for Mara. The Emperor was basically the "be all" and "end all" of her life at that point.
Jade Crusades: And how do you figure Vader would have viewed Mara?
Timothy Zahn: I don't think he would have trusted her at all. I don't think that he would have particularly liked her. Simply because he was steeped in the Dark Side, and the Dark Side is ultimately one of selfishness. "Me first." Mara, for all of her service to the Emperor, was not in the Dark Side. And I think that would have bothered Vader. He would not have seen Palpatine as having the same hold over Mara as he did over Vader himself, and Vader would not have liked that.
Michael Stackpole: I think ultimately, Vader would have seen the fact that she was never of the Dark Side as her naivety, and a weakness. Just as he did with Luke, and that would have been something he would have exploited if ever necessary.
Jade Crusades: Could you elaborate on some of the missions Mara would have gone through as the Emperor's Hand?
Timothy Zahn: I have a limit. I've done three or four of them in the Mara Jade comic books, and another short story comic in Star Wars Tales. I can't elaborate on anything that hasn't been written yet because I might want to write it some day! She would have been his "wild card." She would have been outside the chain of command. Anything he wanted done, without leaving any kind of – you can't say paper trail, there is no paper trail – electronic trail that might lead or point back to him, that's what she would be doing. She'd be investigating; she'd be doing assassinations; she'd be doing justice as the Emperor saw it, on traitors and people trying to feather out their own nest at the Empire's expense. Her loyalty would be to Palpatine and the Empire, and she would do whatever he told her to do, consistently close.
Jade Crusades: So how much training in the Force did she receive?
Timothy Zahn: A fair amount. But she had a lot of linkage to the Emperor that limited – that got her abilities fading after his death. It lasted for a while, but then it kind of faded away. So she wasn't as independent in the Force as Luke and Vader were. And possibly that was by design in case Palpatine would have had any questions about her and her loyalty, and what might happen in the future with her, and therefore built in a limiting factor to her. The guy was a conniver you've got to face that.
Jade Crusades: How much training in the field of dance did she receive?
Timothy Zahn: She probably picked it up on her own as part of the various disguises and covers she would use.
Jade Crusades: Did she actually enjoy dancing then, or did she just use it as a cover up?
Timothy Zahn: Just a tool. I'm not sure what she really enjoyed in that time of her life, except doing what Palpatine told her to do. Successfully completing a job in the professional way she wanted to do it, and hearing the Emperor's thanks when she came home.
Michael Stackpole: There is a section in the Mara Jade comic where she literally comes back from that mission, is told to enjoy herself, and goes and does all the things people would do to enjoy themselves. But it's almost as if she's trying to try on the role of "who would I be if I were free to enjoy myself?" When, given her training, her enjoyment was hearing the Emperor say "good job." She didn't really have those distractions. Could she find pleasure in dancing? I have no doubt that if she and Luke danced, that she'd find it was absolutely wonderful. But –
Timothy Zahn: But dancing in front of Jabba is not the same thing at all.
Jade Crusades: Given the chance to write another Mara Jade story, what era would you chose? As the Emperor's Hand, top smuggler, or Jedi Master?
Timothy Zahn: Actually, I've probably got ideas in all three eras. I've got a story proposed that will take place after the comic, after the Emperor's death and she's on her own. And Mike and I have been kicking around a four-part story that picks up between Visions of the Future and the New Jedi Order. Luke, Mara, Corran, and Mirax go off on a little vacation together.
Michael Stackpole: (laughing) Actually, Mara and Mirax go off on a vacation together and Luke and Corran have to pick up the pieces. (laughing) "They did what to a planet?!"
(laughter from table)
Timothy Zahn: We have some plotting ideas, and if we get to do this thing, it's going to be a lot of fun.
Michael Stackpole: (uncontrollable laughter subsiding) Yeah.
Timothy Zahn: You may remember at one point, is it Corran? No, Luke...
Michael Stackpole: No, it's Corran. Corran says to Luke, "We can never let them meet."
Timothy Zahn: "We can never let them meet."
Jade Crusades: What other Star Wars projects are you working on?
Michael Stackpole: Well, we've done some outlines for possible projects for Dark Horse and are waiting to hear back on those, and we'll talk to other people. And of course, Tim and I appearing as Talon Karrde and Corran Horn in cards, it is one of those projects that is...
Anna Zahn (Tim Zahn's wife): Kicking off your acting careers?
Michael Stackpole: Yeah, kicking off our acting careers!
Timothy Zahn: Our modeling careers.
Michael Stackpole: We're "talent" now. We're models.
(laughter)
Jade Crusades: Can you expand on some of the other stories you've proposed to Dark Horse?
Michael Stackpole: Actually, we can't. Lucasfilm does not like you to talk about possible future projects, as these things can be green lit at any point, so we really can't. It's one of those places that they're kind of...hazy.
Timothy Zahn: I'm also talking to Del Rey about a Prequel Era novel, that they've told me they want done. They've told me they want me to do it, but for certain technical reasons, it can't be published right yet. It is to wait until the release of Episode III. There is a lot of stuff in between now and then so Del Rey is not in any hurry to actually work out a contract. But it sounds like I'll probably be doing it. I've got the outline worked on.
Jade Crusades: You've reviewed the Star Wars Gamer, what do you think about the "Many Hands of Palpatine" article?
Timothy Zahn: I actually haven't read the article yet, but it is my opinion he had only one Hand, and anybody that says otherwise is lying, or conniving.
Jade Crusades: And why is that?
Timothy Zahn: She had a unique relationship with Palpatine. She was able to hear his voice anywhere in the Empire. When I did the story "Sleight of Hand," because Lucasfilm gawked at that communication, we had to establish that was absolutely unique. It was Mara and the Emperor who had that telepathic communication. He didn't have it with anybody else, and she didn't have it with anybody else. That is a unique position, and Palpatine obviously had other agents, but he only had one Hand.
Jade Crusades: Was there anything in Mara Jade: By the Emperor's Hand, the comic you both created, that was cut from your original vision? Were you allowed to do with Mara as you wished?
Timothy Zahn: I don't remember anything being touched.
Michael Stackpole: No, we had to add stuff! (laughter) That's the great thing about working with Lucasfilm. They are remarkably open to creators adding their own material, and they trust people. And they especially trust Tim and I to get things right with characters that we've created or worked a lot with. It's a wonderful vote of confidence to be able to go in, and they say, "knock yourselves out."
Jade Crusades: Whatever happened to the comic you had apparently scripted that was supposed to go between the Hand of Thrawn duology?
Michael Stackpole: I didn't script it. I'd done an outline. What had happened, was Tim's "Hand of Thrawn" novels were very, very broad in scope. Nobody had told Tim that there was going to be a comic that was going to deal with stuff in between those two novels. And Tim, being a very efficient writer, had not left loose ends or free times for any characters to be involved.
Timothy Zahn: There are 6 hours between those two books. Not enough for even Mike to work with.
Michael Stackpole: That's right, yeah. What I had done, I had turned around and plotted an adventure that would take place on a world that would go into great depth over the background controversy that Tim was dealing with. In Tim's book, you get to see the interracial hatred and the speciesism tearing the thing apart. I was going to get to go in with far greater depth with that, as well a few other things, but in Lucasfilm's opinion it wasn't going to do the job, and got canned. As it worked out, because I'd already been contracted and they'd already contracted an artist, they had the space in there to turn around and do Mara Jade: By the Emperor's Hand.
Timothy Zahn: Part of the problem with Mike's interlude was because I'd written it so tightly, none of the major characters were available. They all had places to go, places to be, and things to do.
Michael Stackpole: There was one intercept scene we were going to be able to do, and that was pretty much it.
Timothy Zahn: But mostly, it was going to be minor, walk-on type characters. For that reason, in addition, they decided it wasn't going to be strong enough. If someone would have told me, I could have left him left him space, but nobody mentioned it!
Jade Crusades: Whose idea was it for the showdown between Mara and Ysanne Isard in Mara Jade: by the Emperor's Hand?
Michael Stackpole: I mean, it was a natural. It had to be a natural. The Emperor was dead, and somebody was exerting control. Mara was a "wild card," and Isard would have to gain control over her because she was powerful.
Timothy Zahn: And in fact, if and when I am allowed to continue more stories in that era, Isard is going to be either moving in or behind the scenes, full way. She's going to be the pursuit that keeps Mara moving. And we should probably run them into each other at some point...
Michael Stackpole: Oh yeah, definitely.
Jade Crusades: Why didn't Isard ever mention Mara in any of the X-wing books or comics?
Michael Stackpole: You have to remember that Mara and her escape would have been a failure, as far as Isard was concerned. And you bury your failures very deep. Nobody knows where they are, so that’s why.
Timothy Zahn: Besides, she's not really sure who Mara is. Mara has no identity. Remember, she was linked only to Palpatine. She has no identity. That alone makes Isard nervous and suspicious. But, because of that, you don't want to put out an all pointable agenda because we don't know who she is. We don't know who her friends are. It's both the failure that she's trying to find, and also, she doesn't want word of this getting out. There may be allies that don't know Mara is on the loose that might rally to her. A lot of good reasons for her to just ignore her, until she can just come up with her herself.
Jade Crusades: How much interaction do you figure Isard, Mara Jade, a well as State Pestage had in the Imperial Court?
Michael Stackpole: Well, Mara certainly knew who Pestage was and probably, while not having direct contact with him in any real sense, may have watched him. May have supplied information that the Emperor used for, with, or against him. But the Emperor probably kept her away from Pestage, and visa-versa. Because Pestage was his creature as well. He could break him as necessary. And again, Isard had vague knowledge that there were agents like that out there, but the Emperor would have tried to keep them separated. You definitely see that in the Mara Jade comic, where Isard is going, "Okay. The insulation has been removed here, now I've got to deal with this." And attempts to break her, and fails utterly.
Timothy Zahn: Mara obviously knew who Pestage was. She would have known everybody in the top echelon. But as Mike said, she would have been kept isolated and insulated from everybody else. And she would have been known only as part of his entourage. Some of his eye candy.
Jade Crusades: Would you have ever have considered Corran Horn and Mara as an item?
Michael Stackpole: There is that passage in I, Jedi. There certainly could have been sparks struck. I suspect, had they ever had gotten together, it would have been a 'brief, very hot, but very brief and very nasty breakup,' kind of relationship. I think they probably would have just torn at each other. They are enough alike that is it very easy for them to be allies, and there certainly would be an attraction there. But again, it is something that both of them were smart enough to look at, as Corran did right then, and say, "No. This is just not a good idea."
Timothy Zahn: I see both of them as being smart enough and understanding enough with human nature to realize it is not going to work. "Let's not even go down that path. We'll settle for a friendship, and both enjoy that."
Jade Crusades: In I, Jedi it is joked that Mara and Mirax never meet, but they are obviously friends by Union and the "Dark Tide" series. What exactly were you implying by "they should never meet"?
Michael Stackpole: At the time when that comment is made, Mirax has just shown up and is full of vigor and wanting to take things on. Obviously Mara is like that, and the idea that the two of them would get together...(laughs) And in Union, we were actually allowed to do that; Having them all meet, and having all the women of Star Wars get together in that spa and kick the snot out of a bunch of fighter pilots. (laughter from table) Just imagine them all going off to some planet and creating havoc. When you look at Mirax, being a smuggler, and Mara, having that background, just the absolute havoc they would create in any situation is pretty close.
Timothy Zahn: It was not a matter that they will not get along. The problem is that they will get along far to well. Watch out anyone who gets in their way!
Michael Stackpole: And for poor Luke and poor Corran, who’s going to bear the brunt of it? It's going to be like, "Oh my God."
Jade Crusades: Do you have any tips for young, aspiring writers?
Timothy Zahn: The way you learn how to write, is you write. That's basically it. The more writing you do, the better you get at it. Like playing tennis or anything else, you just have to write. And keep writing, get better at it, learn how your voice works, how to put words together, and then just start sending the stories out.
Michael Stackpole: I agree with everything that Tim has said. I have some things on my website which are pretty much the same thing. Another thing I recommend a lot, is for people who want to write, read critically. Find good writers, find bad writers. Read the novel the way you normally would, but at the end of each chapter just jot down some notes. If there were characters introduced, if they provoked any particular feeling; at the end of the chapter you felt that you had to run on, just quickly jot down what your impression is and go back to reading the book. Afterward, with your notes, go back and figure out how the writer did everything that you liked, and figure out you can do it. Figure out what you hated, and figure out why you hated it, and how not to do it. A lot of what we do, we learn to write based on what we read and finding the techniques that other authors use. I'll give you an excellent example. In Wedge's Gamble, the three overlapping plotlines (the way one would come up to this point, and the next one picks up from there) is exactly how Edgar Burroughs used to plot many of the Tarzan novels. Which I loved, and I loved his plotting method because it makes the book just race. I used that plotting method very deliberately in Wedge’s Gamble. And it worked very, very effectively. But a lot of readers don't read critically. They don't think about that sort of stuff. And if you think about it, you'll learn a whole bunch. And it makes it a lot easier.
Timothy Zahn: Actually, I would go so far as to say, if you start writing and trying to put words together, you'll automatically go into this mode. That's what happened to me. I started writing, and then I started noticing how other people were doing it. They're both partial, but almost actually bootstrap each other.
Jade Crusades: Any other comments you would like to make about Mara Jade?
Michael Stackpole: I just want to say that Tim has been incredibly generous to me, intrusting me to be able to use Mara and stuff like that. A great character to use, and I've had an absolute blast. When I was doing I, Jedi, we were shooting stuff back and forth. The chapter where she comes in and helps Corran deal with Exar Kun, was one I never got a chance to shoot to Tim to vet, before the book came out. And we'd gotten copies, and I handed him a copy and he flipped through it, and I said, "Oh yeah, this chapter you didn't get to read." He flipped it over, read it through and said, "Okay." (laughter) I mean, that was like, "Okay, whew!"
Timothy Zahn: But though I hadn't read it, we had discussed it. We had discussed the point that she is going in and she is being sarcastic. She is goading him, for the express purpose of trying to get him to make a mistake. She's stalling him, waiting for Corran to recover. She's trying to get him mad enough to be stupid. We had discussed the whole thing, Mike already had most of that. We bounced that back and forth, even though I didn't see the final version, we were both on the same page as to what she is doing, and why. At that point, you can just turn Mike loose on the character and he just does great with her.
Jade Crusades: Well thank you very much for letting me conduct this interview.
Michael Stackpole: You're welcome.
Timothy Zahn: You're quite welcome!
Jade Crusades: Thank you.
Mike Vilardi Interview
Jade Crusades has been lucky enough to correspond with one of the earliest Mara Jade artists, Mike Vilardi. Vilardi has done many pieces of art for the old Star Wars Roleplaying Game by West End Games, and is now currently creating more original Star Wars art for Wizards of the Coast. You may recognize Mike Vilardi’s art from the Star Wars Gamer, or the fan-favorite WEG book, Scouts, to name a few sources. Vilardi kindly agreed to participate in this online interview, exclusively for Jade Crusades!
Jade Crusades: Are you a Star Wars fan?
Mike Vilardi: Are you kiddin'? I'm one of the original "jaw-slackers." You know, one of the first crowds of young kids to sit in a dark theatre, bug-eyed and slack-jawed as that incredible battlecruiser rumbled by overhead...for what seemed like an eternity! That kind of event always leaves a mark. It was an internalized dream that became an imagination-generated reality. And it was (and is) so much fun to believe that George Lucas' playground is as real as the plane of existence we actually live in.
Jade Crusades: Which of the four Star Wars movies is your favorite?
Mike Vilardi: Star Wars: A New Hope stands alone in my psyche as the strongest of the movies to date. Excellent storyline, vibrant characters that pull you into the action, and a great villain! It really had it all in one package. Mix that in with the startling impact and the groundbreaking special effects, and that movie is tough to beat. I do, however, have favorite elements from all the movies. I loved everything to do with Hoth in Empire, and who can forget the ride we took on those speederbikes! SCOUTS RULE!!
Jade Crusades: Are you a Mara Jade fan?
Mike Vilardi: Ahhhhh....now we're getting to the real point, aren't we? I've been drawn (pun intended) to the character of Mara Jade from the first time I read about her in the pages of Heir to the Empire. Very strong, independent, self-driven female character.
Jade Crusades: How familiar are you with Mara Jade's character?
Mike Vilardi: As far as my familiarity with the character of Mara Jade - I'd have to admit that I lost touch with her "life" outside of the Zahn novels. Shameful perhaps...but nothing that can't be remedied, I'm sure.
Jade Crusades: What preparations did you go through before producing the images for the West End Games Star Wars Roleplaying books?
Mike Vilardi: My preparations are always the same: Carefully read up on the character(s) to be depicted; Gather all necessary reference materials (for example, find (if any) past depictions of the character); and study relevant SW Universe guides to make sure that the Star Wars "look" is consistently maintained. Then I visualize the scene in my head, trying to choose the best action and "camera angle" to use in the construction of the illustration. Next...draw, draw, draw!
Jade Crusades: You were one of the first artists to illustrate Mara Jade. Did you model her appearances after anyone?
Mike Vilardi: I don't mean to disappoint everyone here, but my depictions of Mara were based solely on the sketchy illustrations done of her in the West End Games Heir to the Empire Sourcebook. I found that Allen Nunis’ depictions of Mara were loose enough to allow me room to somewhat re-define her look. But to answer your question, there was no model involved. Let me add here that I've never seen Shannon Baksa (although, as of this reading...I'm sure I've remedied that as well), so I didn't have access at that time to someone who embodied Mara's physical characteristics. I did do some sketches to help me develop Jade's look, which I felt should reflect her strength while still allowing for vulnerability and a touch of weariness/inner conflict.
Jade Crusades: What was it like getting to depict one of the most popular Expanded Universe characters for West End Games?
Mike Vilardi: Simply put, it was an honor to have a hand in the development of Mara's look, adding to her personality and "fleshing-her-out," so to speak. It’s truly awesome to be an adult and be able to play in a universe that held me spellbound as a kid. Very cool!
Jade Crusades: What other art assignments are you currently working on?
Mike Vilardi: My latest assignment was for Wizards of the Coast. I did a series of "Undead" PC portraits for Dragon Magazine #288. There are only 13 portraits there, even though I originally drew 14. At the last minute the editors opted to pull one of the characters - a succubus - because they were uncomfortable with her complete lack of clothing. Coupled with the fact that the pieces were slated to go into their website...well, they decided for a more discretionary approach.
Jade Crusades: What is your favorite art medium?
Mike Vilardi: I love oil paint, but seldom get to use it in my work. I generally use watercolors and color pencils because of the versatility and quickness they offer. My work, however, is predominantly black and white...which is a medium I feel gets much less respect than the color world.
Jade Crusades: What kind of tools do you use?
Mike Vilardi: Tools? Since most of my work is B&W, I use a brush to apply 98% of the ink you see, with the remainder (small details) put in with technical pen. The paper I use is uni-shade or duo-tone, which is a paper that has a shading pattern imbedded in the surface of the paper. I use a developing liquid, applied with a brush, to burn-in the desired shades specifically where I want them. Its expensive paper, but it saves time and allows me to easily control the mood and tone of each illustration.
Jade Crusades: Who are some of your artistic influences?
Mike Vilardi: I have to give credit to my parents for their positive influence as I was growing as an artist. Their contribution was to nurture my creativity.
Artistically speaking, my greatest influence had to be Alphonse Mucha. His sense of style was incredible, and his figures absolutely oooozed sensuality.
In a literary sense, no writer had a greater influence on me than Ray Bradbury. His style is so rich that it seemed I was experiencing a taste-sensation as I read his stories. He knows how to fire the imagination!
Jade Crusades: What would you recommend to aspiring artists hoping to do what you do?
Mike Vilardi: My recommendations are simple. Work to develop your craft...it’s your edge in this world against mediocrity. Practice, practice, practice! That is how you discover your artistic weaknesses, and then correct them. Lastly, do not succumb to discouragement. That's the easy way out. I have known several talented people who failed to become artists because they just couldn't handle the struggle of the learning process.
Jade Crusades: Are you a Star Wars fan?
Mike Vilardi: Are you kiddin'? I'm one of the original "jaw-slackers." You know, one of the first crowds of young kids to sit in a dark theatre, bug-eyed and slack-jawed as that incredible battlecruiser rumbled by overhead...for what seemed like an eternity! That kind of event always leaves a mark. It was an internalized dream that became an imagination-generated reality. And it was (and is) so much fun to believe that George Lucas' playground is as real as the plane of existence we actually live in.
Jade Crusades: Which of the four Star Wars movies is your favorite?
Mike Vilardi: Star Wars: A New Hope stands alone in my psyche as the strongest of the movies to date. Excellent storyline, vibrant characters that pull you into the action, and a great villain! It really had it all in one package. Mix that in with the startling impact and the groundbreaking special effects, and that movie is tough to beat. I do, however, have favorite elements from all the movies. I loved everything to do with Hoth in Empire, and who can forget the ride we took on those speederbikes! SCOUTS RULE!!
Jade Crusades: Are you a Mara Jade fan?
Mike Vilardi: Ahhhhh....now we're getting to the real point, aren't we? I've been drawn (pun intended) to the character of Mara Jade from the first time I read about her in the pages of Heir to the Empire. Very strong, independent, self-driven female character.
Jade Crusades: How familiar are you with Mara Jade's character?
Mike Vilardi: As far as my familiarity with the character of Mara Jade - I'd have to admit that I lost touch with her "life" outside of the Zahn novels. Shameful perhaps...but nothing that can't be remedied, I'm sure.
Jade Crusades: What preparations did you go through before producing the images for the West End Games Star Wars Roleplaying books?
Mike Vilardi: My preparations are always the same: Carefully read up on the character(s) to be depicted; Gather all necessary reference materials (for example, find (if any) past depictions of the character); and study relevant SW Universe guides to make sure that the Star Wars "look" is consistently maintained. Then I visualize the scene in my head, trying to choose the best action and "camera angle" to use in the construction of the illustration. Next...draw, draw, draw!
Jade Crusades: You were one of the first artists to illustrate Mara Jade. Did you model her appearances after anyone?
Mike Vilardi: I don't mean to disappoint everyone here, but my depictions of Mara were based solely on the sketchy illustrations done of her in the West End Games Heir to the Empire Sourcebook. I found that Allen Nunis’ depictions of Mara were loose enough to allow me room to somewhat re-define her look. But to answer your question, there was no model involved. Let me add here that I've never seen Shannon Baksa (although, as of this reading...I'm sure I've remedied that as well), so I didn't have access at that time to someone who embodied Mara's physical characteristics. I did do some sketches to help me develop Jade's look, which I felt should reflect her strength while still allowing for vulnerability and a touch of weariness/inner conflict.
Jade Crusades: What was it like getting to depict one of the most popular Expanded Universe characters for West End Games?
Mike Vilardi: Simply put, it was an honor to have a hand in the development of Mara's look, adding to her personality and "fleshing-her-out," so to speak. It’s truly awesome to be an adult and be able to play in a universe that held me spellbound as a kid. Very cool!
Jade Crusades: What other art assignments are you currently working on?
Mike Vilardi: My latest assignment was for Wizards of the Coast. I did a series of "Undead" PC portraits for Dragon Magazine #288. There are only 13 portraits there, even though I originally drew 14. At the last minute the editors opted to pull one of the characters - a succubus - because they were uncomfortable with her complete lack of clothing. Coupled with the fact that the pieces were slated to go into their website...well, they decided for a more discretionary approach.
Jade Crusades: What is your favorite art medium?
Mike Vilardi: I love oil paint, but seldom get to use it in my work. I generally use watercolors and color pencils because of the versatility and quickness they offer. My work, however, is predominantly black and white...which is a medium I feel gets much less respect than the color world.
Jade Crusades: What kind of tools do you use?
Mike Vilardi: Tools? Since most of my work is B&W, I use a brush to apply 98% of the ink you see, with the remainder (small details) put in with technical pen. The paper I use is uni-shade or duo-tone, which is a paper that has a shading pattern imbedded in the surface of the paper. I use a developing liquid, applied with a brush, to burn-in the desired shades specifically where I want them. Its expensive paper, but it saves time and allows me to easily control the mood and tone of each illustration.
Jade Crusades: Who are some of your artistic influences?
Mike Vilardi: I have to give credit to my parents for their positive influence as I was growing as an artist. Their contribution was to nurture my creativity.
Artistically speaking, my greatest influence had to be Alphonse Mucha. His sense of style was incredible, and his figures absolutely oooozed sensuality.
In a literary sense, no writer had a greater influence on me than Ray Bradbury. His style is so rich that it seemed I was experiencing a taste-sensation as I read his stories. He knows how to fire the imagination!
Jade Crusades: What would you recommend to aspiring artists hoping to do what you do?
Mike Vilardi: My recommendations are simple. Work to develop your craft...it’s your edge in this world against mediocrity. Practice, practice, practice! That is how you discover your artistic weaknesses, and then correct them. Lastly, do not succumb to discouragement. That's the easy way out. I have known several talented people who failed to become artists because they just couldn't handle the struggle of the learning process.
Chuck Kallenbach Interview
Jade Crusades was fortunate enough to chat with Chuck Kallenbach II, a senior game designer with Decipher, who helped create the Mara Jade cards from Decipher's Star Wars Customizable Card Game. He very kindly agreed to fill out this great email interview for us.
Jade Crusades: We are here with Chuck Kallenbach who helped create the Mara Jade cards from Decipher's Star Wars Customizable Card Game. Thank you for taking the time to answer a few questions.
Chuck Kallenbach II: No problem! I'm always happy to talk with other Mara Jade fans.
Jade Crusades: When did you first become interested in Star Wars?
Chuck Kallenbach II: Christmas 1976. I was in a theater with some friends and saw an exciting teaser trailer for a new movie called Star Wars. We were depressed when it ended with "Coming This Summer," but it was worth the wait!
Jade Crusades: How familiar are you with Mara Jade's character?
Chuck Kallenbach II: When I designed the cards, I had read Timothy Zahn's ground-breaking Heir to the Empire trilogy and a couple of short stories with Mara.
Jade Crusades: What exactly was your role in creating the Mara Jade cards for the Star Wars?
Chuck Kallenbach II: As a designer for the Decipher CCG studio, I come up with the lore, title, game text, and help to select the image. All of these aspects are subject to change due to playtesting, editing, marketing, and licensing concerns.
Jade Crusades: What was it like working on such powerful cards in the series?
Chuck Kallenbach II: It's always exciting to work on the "mains," as we call them. They're the main characters from the story...Luke, Leia, Vader...you know which ones. We absolutely put Mara in the same class right away.
Jade Crusades: What kind of research was involved before creating the Mara Jade cards? (What kind of sources did you use, etc)
Chuck Kallenbach II: I read everything there was to read. That includes novels, short stories, and comics from Dark Horse.
Jade Crusades: Can you tell us the process of creating a card? (For example, the Mara Jade the Emperor's Hand card.)
Chuck Kallenbach II: With a multifaceted character like Mara Jade, we have to decide what to emphasize on this particular card. Is she a dancer? A spy? An assassin? Do we concentrate on the early part of her career when she hunts Luke or later when they become friends?
You can see from the lore and the game text on the card which way we decided to go. It's interesting that we mention Arica in the lore of this card, since that would be better suited to her later version.
She's a spy, of course, which has gameplay advantages. She can show up anywhere, even to places the Dark Side is not currently strong. She can use undercover cards to make it hard for other characters to battle her.
Mara is a pilot, that was a certainty. She gets a power boost when the Emperor is in play. We hadn't done his card yet, but we knew he was on the way. Emperor Palpatine eventually showed.
She had to be able to handle a lightsaber. Mara was one of the few characters in the Star Wars universe that wasn't really a Jedi (or Sith Lord) but still was trained in lightsaber dueling. So she can use the two most powerful dueling cards in the game.
Because we treated Mara Jade like another main character, she gets the awesome game text that lets her get a weapon right out of your deck so she can use it. This is a terrific "quick draw" ability that immediately put her into tournament decks everywhere.
For the image, we decided to find a model to portray Mara. Our art director, Dan Burns, contacted modeling agencies with all the appropriate description: tall, fit, attractive, red hair, you know the rest. He included depictions of Mara from Dark Horse comics as well. This was just like any other model search for a particular look.
The first time I saw these images was some contact sheets with pictures of Shannon Baksa, the local model who would become Mara Jade. I saw she has a terrific look and presence that made her a perfect fit.
We contacted theatrical costumers to make her weapons and outfit, again based on literary descriptions and comic images. The results, as you can see, are fantastic.
As a tremendous bonus, Shannon became a representative for Decipher at convention appearances, once again wearing the costume and wielding the lightsaber. The prop weapon was enhanced by a long neon tube which actually lit up! Awesome.
Jade Crusades: What were some of the difficulties creating the cards?
Chuck Kallenbach II: Obviously, a major character card like Mara Jade goes through a lot of playtesting to make sure it's just perfect. This process went smoothly with Mara's card. The only real problems we had were deciding how the Alien/Imperial dual icon gameplay worked, and which of the dozens of pictures we had to use!
Jade Crusades: How many Mara Jade related cards were you involved with? (Mara Jade's Lightsaber, Arica, Mara Jade the Emperor's Hand, Watch Your Step/This Place Might Be a Little Rough.)
Chuck Kallenbach II: Even though I was working on other projects and in and out of Star Wars CCG at that time, it seemed whenever I came back, there more Mara Jade cards to do. Which is just fine with me!
For the Reflections II Expanded Universe project, I even got to go to the photo shoot and meet all the models for those cards. Unfortunately, I got there late and missed the shoot for the Arica card. That image was based largely on the Dark Horse comic illustration for that scene.
I'd met and talked with Shannon at a lot of conventions before, and she was there all day long doing makeup for the other models. I got to meet all of them, including Mike Stackpole and Tim Zahn. In fact, I drove the two famous writers to a local military supply store to buy some last-minute items for their uniforms for the shoot. That was a real blast!
Jade Crusades: Did you happen to work on any never-produced cards, like the Light Side Mara card? (Can you expand on what we would have seen had this card been produced?)
Chuck Kallenbach II: I can tell you that a lot of extra shots of Shannon were taken during that original photo shoot, and some of them featured her in a green military jumpsuit like the one that Mara wore in some of the book covers. I'm pretty sure the plan for that was to be her Light Side version.
Jade Crusades: Did you ever get the chance to meet Mara Jade model Shannon Baksa?
Chuck Kallenbach II: Sure! I've spent a lot of time with Shannon at conventions and other appearances. She's been a terrific representative for our company and our game. Shannon is very gracious with all questions and comments. She loves to give autographs and talk about her baby girl.
Jade Crusades: What other Expanded Universe character cards did you work on?
Chuck Kallenbach II: I worked on all the Reflections II cards. This required a lot more research, but it is fun to get paid to read Star Wars novels.
Jade Crusades: What are you working on currently?
Chuck Kallenbach II: Now I spend most of my time working on Decipher's Lord of the Rings Trading Card Game and other projects I can't describe right now. I love my job!
Jade Crusades: How did you land a position at Decipher creating game text for the Star Wars card game?
Chuck Kallenbach II: You have to be lucky. I got to playtest the Star Trek Customizable Card Game before it came out, and that led into playtesting for Star Wars too. Eventually, Decipher offered me a job and I jumped at the chance.
Jade Crusades: Thank you for participating in this interview for Jade Crusades.
Chuck Kallenbach II: You're welcome! It's great to reminisce about working on Star Wars and Mara Jade cards in particular.
Jade Crusades: We are here with Chuck Kallenbach who helped create the Mara Jade cards from Decipher's Star Wars Customizable Card Game. Thank you for taking the time to answer a few questions.
Chuck Kallenbach II: No problem! I'm always happy to talk with other Mara Jade fans.
Jade Crusades: When did you first become interested in Star Wars?
Chuck Kallenbach II: Christmas 1976. I was in a theater with some friends and saw an exciting teaser trailer for a new movie called Star Wars. We were depressed when it ended with "Coming This Summer," but it was worth the wait!
Jade Crusades: How familiar are you with Mara Jade's character?
Chuck Kallenbach II: When I designed the cards, I had read Timothy Zahn's ground-breaking Heir to the Empire trilogy and a couple of short stories with Mara.
Jade Crusades: What exactly was your role in creating the Mara Jade cards for the Star Wars?
Chuck Kallenbach II: As a designer for the Decipher CCG studio, I come up with the lore, title, game text, and help to select the image. All of these aspects are subject to change due to playtesting, editing, marketing, and licensing concerns.
Jade Crusades: What was it like working on such powerful cards in the series?
Chuck Kallenbach II: It's always exciting to work on the "mains," as we call them. They're the main characters from the story...Luke, Leia, Vader...you know which ones. We absolutely put Mara in the same class right away.
Jade Crusades: What kind of research was involved before creating the Mara Jade cards? (What kind of sources did you use, etc)
Chuck Kallenbach II: I read everything there was to read. That includes novels, short stories, and comics from Dark Horse.
Jade Crusades: Can you tell us the process of creating a card? (For example, the Mara Jade the Emperor's Hand card.)
Chuck Kallenbach II: With a multifaceted character like Mara Jade, we have to decide what to emphasize on this particular card. Is she a dancer? A spy? An assassin? Do we concentrate on the early part of her career when she hunts Luke or later when they become friends?
You can see from the lore and the game text on the card which way we decided to go. It's interesting that we mention Arica in the lore of this card, since that would be better suited to her later version.
She's a spy, of course, which has gameplay advantages. She can show up anywhere, even to places the Dark Side is not currently strong. She can use undercover cards to make it hard for other characters to battle her.
Mara is a pilot, that was a certainty. She gets a power boost when the Emperor is in play. We hadn't done his card yet, but we knew he was on the way. Emperor Palpatine eventually showed.
She had to be able to handle a lightsaber. Mara was one of the few characters in the Star Wars universe that wasn't really a Jedi (or Sith Lord) but still was trained in lightsaber dueling. So she can use the two most powerful dueling cards in the game.
Because we treated Mara Jade like another main character, she gets the awesome game text that lets her get a weapon right out of your deck so she can use it. This is a terrific "quick draw" ability that immediately put her into tournament decks everywhere.
For the image, we decided to find a model to portray Mara. Our art director, Dan Burns, contacted modeling agencies with all the appropriate description: tall, fit, attractive, red hair, you know the rest. He included depictions of Mara from Dark Horse comics as well. This was just like any other model search for a particular look.
The first time I saw these images was some contact sheets with pictures of Shannon Baksa, the local model who would become Mara Jade. I saw she has a terrific look and presence that made her a perfect fit.
We contacted theatrical costumers to make her weapons and outfit, again based on literary descriptions and comic images. The results, as you can see, are fantastic.
As a tremendous bonus, Shannon became a representative for Decipher at convention appearances, once again wearing the costume and wielding the lightsaber. The prop weapon was enhanced by a long neon tube which actually lit up! Awesome.
Jade Crusades: What were some of the difficulties creating the cards?
Chuck Kallenbach II: Obviously, a major character card like Mara Jade goes through a lot of playtesting to make sure it's just perfect. This process went smoothly with Mara's card. The only real problems we had were deciding how the Alien/Imperial dual icon gameplay worked, and which of the dozens of pictures we had to use!
Jade Crusades: How many Mara Jade related cards were you involved with? (Mara Jade's Lightsaber, Arica, Mara Jade the Emperor's Hand, Watch Your Step/This Place Might Be a Little Rough.)
Chuck Kallenbach II: Even though I was working on other projects and in and out of Star Wars CCG at that time, it seemed whenever I came back, there more Mara Jade cards to do. Which is just fine with me!
For the Reflections II Expanded Universe project, I even got to go to the photo shoot and meet all the models for those cards. Unfortunately, I got there late and missed the shoot for the Arica card. That image was based largely on the Dark Horse comic illustration for that scene.
I'd met and talked with Shannon at a lot of conventions before, and she was there all day long doing makeup for the other models. I got to meet all of them, including Mike Stackpole and Tim Zahn. In fact, I drove the two famous writers to a local military supply store to buy some last-minute items for their uniforms for the shoot. That was a real blast!
Jade Crusades: Did you happen to work on any never-produced cards, like the Light Side Mara card? (Can you expand on what we would have seen had this card been produced?)
Chuck Kallenbach II: I can tell you that a lot of extra shots of Shannon were taken during that original photo shoot, and some of them featured her in a green military jumpsuit like the one that Mara wore in some of the book covers. I'm pretty sure the plan for that was to be her Light Side version.
Jade Crusades: Did you ever get the chance to meet Mara Jade model Shannon Baksa?
Chuck Kallenbach II: Sure! I've spent a lot of time with Shannon at conventions and other appearances. She's been a terrific representative for our company and our game. Shannon is very gracious with all questions and comments. She loves to give autographs and talk about her baby girl.
Jade Crusades: What other Expanded Universe character cards did you work on?
Chuck Kallenbach II: I worked on all the Reflections II cards. This required a lot more research, but it is fun to get paid to read Star Wars novels.
Jade Crusades: What are you working on currently?
Chuck Kallenbach II: Now I spend most of my time working on Decipher's Lord of the Rings Trading Card Game and other projects I can't describe right now. I love my job!
Jade Crusades: How did you land a position at Decipher creating game text for the Star Wars card game?
Chuck Kallenbach II: You have to be lucky. I got to playtest the Star Trek Customizable Card Game before it came out, and that led into playtesting for Star Wars too. Eventually, Decipher offered me a job and I jumped at the chance.
Jade Crusades: Thank you for participating in this interview for Jade Crusades.
Chuck Kallenbach II: You're welcome! It's great to reminisce about working on Star Wars and Mara Jade cards in particular.
Doug Alexander Gregory Interview
If you spent any time flipping through the pages of Wizards of the Coast’s Dark Side Sourcebook, then you're familiar with illustrator Doug Alexander Gregory. Jade Crusades caught up with Gregory to talk about bringing the Emperor's Hand to life, creating concept art for a galaxy far, far away, and what it’s like to design iconic characters that stick with fans.
Jade Crusades: Thank you for taking some time to answer a few questions! When did you become a Star Wars fan?
Doug Alexander Gregory: A little late actually, as I was living overseas at the time. If I remember correctly, I first saw Star Wars when my parents took me with them to visit friends living in Budapest.
Jade Crusades: Which of the five Star Wars movies is your favorite and why?
Doug Alexander Gregory: Empire will always be my favorite. I love Kasdan's script and Kirscher's direction. It was a great cliffhanger and Hoth was amazing. It scarred me for life as now I want to tell stories with snowy backdrops.
Jade Crusades: Are you a Mara Jade fan?
Doug Alexander Gregory: Definitely a fan of the comics version, as that is where I came to know her in the Vatine drawn adaptation of the book Heir to the Empire. I love the art in that book and her character was lots of fun. I thought it read pretty well too as Mike Baron's writing kept me well into the story.
Jade Crusades: How familiar are you with Mara's character?
Doug Alexander Gregory: Only thru the comic adaptations.
Jade Crusades: You illustrated an image of Mara Jade for the Dark Side Sourcebook. What kind of research did you do before illustrating her?
Doug Alexander Gregory: I planted myself in the Vatine art of Heir to the Empire. His version is so striking, it was my chance to draw a well designed character.
Jade Crusades: What was your creating process of her for the Sourcebook?
Doug Alexander Gregory: She was easy as I had what I felt was a good handle on her personality for my own needs...I did my sketch, WotC approved it, Lucasfilm approved it, and I painted it in watered down airbrush paints with a little acrylic at the end.
Jade Crusades: Who did you model Mara's appearance after?
Doug Alexander Gregory: As mentioned before, Vatine's version worked for me.
Jade Crusades: I've noticed that some of your other illustrations wear Mara's black Night-stalker jumpsuit. What made you decide to clothe them in the same outfit Mara is typically seen in?
Doug Alexander Gregory: When designing costumes for the characters I've done, you'll find I repeat shapes quite often thru out my run over several books. Some of these shapes come from preexisting characters in the Star Wars universe and some are mine. I feel it helps the characters live in the same universe and grounds new characters that I developed with no visual aid, and hopefully with ones you have seen in one form or another. They get a bit of a makeover.
Take the bounty hunter from the Core Rulebook I did. His costume has bits of Naboo armor on his boots as well as pant color. I just figure bounty hunters are a bit like scavengers when it comes to their gear and would use whatever they thought could help them. In this instance I think it helped ground a new character into the Episode I timeline by having him dressed in parts of things the audience, at least on a subliminal level, have seen. With the Emperor's Hand (soldier guy), I believe he was described by WotC as having similar garb.
Jade Crusades: Can you tell us about some of your other upcoming Star Wars projects?
Doug Alexander Gregory: At the moment none are planned. I just finished 8 more pieces for WotC's game and about a year ago I got a call from Rick McCallum asking if I'd be interested in working as a character designer on Episode III. But I was recently told that my services would probably not be needed after all.
So close....but cool to know he and George saw the work and seemed to like it. I didn't know they paid attention to any of that stuff, so that was cool nonetheless. And I have a story to tell...even if it is a short one. ;)
Jade Crusades: Who are some of your artistic influences?
Doug Alexander Gregory: Oh man, way too many. Everything feeds ideas artistically these days. It's movies and videogames mostly. I need constant visual input, which gets expensive, so I need to work harder.
Jade Crusades: What would you recommend to other aspiring artists who wish to do what you do?
Doug Alexander Gregory: Be broad in your studies. If you want to paint and draw for a living...great! But try to study photography and film and design. All these things will feed off one another and cross over in thinking. I studied painting and drawing in school and nothing else. After I left I realized I would have learned a lot of that on my own. I was very motivated to do that but now I wish I had taken video and photography and computer classes because I want more than one way to tell a story or communicate ideas. The diversity will keep you fresh and employed. The more you know the more control you will have over your ideas, and in the end your ideas are your only solid chance of succeeding.
And without question...learn to WRITE. You become very valuable in the entertainment business if you can write and draw or direct or whatever you want to do.
Jade Crusades: Thank you for taking the time to answer these questions for Jade Crusades.
Doug Alexander Gregory: Thanks.
Be sure to check out D. Alexander's website!
Jade Crusades: Thank you for taking some time to answer a few questions! When did you become a Star Wars fan?
Doug Alexander Gregory: A little late actually, as I was living overseas at the time. If I remember correctly, I first saw Star Wars when my parents took me with them to visit friends living in Budapest.
Jade Crusades: Which of the five Star Wars movies is your favorite and why?
Doug Alexander Gregory: Empire will always be my favorite. I love Kasdan's script and Kirscher's direction. It was a great cliffhanger and Hoth was amazing. It scarred me for life as now I want to tell stories with snowy backdrops.
Jade Crusades: Are you a Mara Jade fan?
Doug Alexander Gregory: Definitely a fan of the comics version, as that is where I came to know her in the Vatine drawn adaptation of the book Heir to the Empire. I love the art in that book and her character was lots of fun. I thought it read pretty well too as Mike Baron's writing kept me well into the story.
Jade Crusades: How familiar are you with Mara's character?
Doug Alexander Gregory: Only thru the comic adaptations.
Jade Crusades: You illustrated an image of Mara Jade for the Dark Side Sourcebook. What kind of research did you do before illustrating her?
Doug Alexander Gregory: I planted myself in the Vatine art of Heir to the Empire. His version is so striking, it was my chance to draw a well designed character.
Jade Crusades: What was your creating process of her for the Sourcebook?
Doug Alexander Gregory: She was easy as I had what I felt was a good handle on her personality for my own needs...I did my sketch, WotC approved it, Lucasfilm approved it, and I painted it in watered down airbrush paints with a little acrylic at the end.
Jade Crusades: Who did you model Mara's appearance after?
Doug Alexander Gregory: As mentioned before, Vatine's version worked for me.
Jade Crusades: I've noticed that some of your other illustrations wear Mara's black Night-stalker jumpsuit. What made you decide to clothe them in the same outfit Mara is typically seen in?
Doug Alexander Gregory: When designing costumes for the characters I've done, you'll find I repeat shapes quite often thru out my run over several books. Some of these shapes come from preexisting characters in the Star Wars universe and some are mine. I feel it helps the characters live in the same universe and grounds new characters that I developed with no visual aid, and hopefully with ones you have seen in one form or another. They get a bit of a makeover.
Take the bounty hunter from the Core Rulebook I did. His costume has bits of Naboo armor on his boots as well as pant color. I just figure bounty hunters are a bit like scavengers when it comes to their gear and would use whatever they thought could help them. In this instance I think it helped ground a new character into the Episode I timeline by having him dressed in parts of things the audience, at least on a subliminal level, have seen. With the Emperor's Hand (soldier guy), I believe he was described by WotC as having similar garb.
Jade Crusades: Can you tell us about some of your other upcoming Star Wars projects?
Doug Alexander Gregory: At the moment none are planned. I just finished 8 more pieces for WotC's game and about a year ago I got a call from Rick McCallum asking if I'd be interested in working as a character designer on Episode III. But I was recently told that my services would probably not be needed after all.
So close....but cool to know he and George saw the work and seemed to like it. I didn't know they paid attention to any of that stuff, so that was cool nonetheless. And I have a story to tell...even if it is a short one. ;)
Jade Crusades: Who are some of your artistic influences?
Doug Alexander Gregory: Oh man, way too many. Everything feeds ideas artistically these days. It's movies and videogames mostly. I need constant visual input, which gets expensive, so I need to work harder.
Jade Crusades: What would you recommend to other aspiring artists who wish to do what you do?
Doug Alexander Gregory: Be broad in your studies. If you want to paint and draw for a living...great! But try to study photography and film and design. All these things will feed off one another and cross over in thinking. I studied painting and drawing in school and nothing else. After I left I realized I would have learned a lot of that on my own. I was very motivated to do that but now I wish I had taken video and photography and computer classes because I want more than one way to tell a story or communicate ideas. The diversity will keep you fresh and employed. The more you know the more control you will have over your ideas, and in the end your ideas are your only solid chance of succeeding.
And without question...learn to WRITE. You become very valuable in the entertainment business if you can write and draw or direct or whatever you want to do.
Jade Crusades: Thank you for taking the time to answer these questions for Jade Crusades.
Doug Alexander Gregory: Thanks.
Be sure to check out D. Alexander's website!
Dan Veesenmeyer Interview
Jade Crusades: How long have you been a Star Wars fan?
Dan Veesenmeyer: Since A New Hope came out in '77.
Jade Crusades: Which of the four Star Wars movies is your favorite?
Dan Veesenmeyer: The Empire Strikes Back, of course.
Jade Crusades: Are you a Mara Jade fan?
Dan Veesenmeyer: Sure. I think she was a fine addition to the roster. But like most Star Wars characters in the books, she can be written really well or poorly. So it's all relative.
Jade Crusades: How familiar are you with Mara Jade's character?
Dan Veesenmeyer: Pretty much so. I can't claim to know everything that has happened to her, but I know about the big story lines or major character development points she's been involved in.
Jade Crusades: Have you been keeping up with the New Jedi Order series?
Dan Veesenmeyer: Mostly. I'm pretty busy so I can't read all the novels but I do listen to almost all of them in the books on tape form.
Jade Crusades: What preparations did you go through before producing the image of Mara Jade for the Star Wars Insider #57's "Who's who in the New Jedi Order" article?
Dan Veesenmeyer: I have a lot of reference that I would go through. Covers of the novels and comics, a few photos of Shannon Baksa as Mara from her Decipher card shoot. I tried to come up with a Mara that has one key element; Easily recognizable by fans, even if her name were not attached below the image. I've found that at this point, many artists are using Baksa as the primary look for Mara in their work. Therefore, it's kind of what the fans expect. I used Baksa as the basis for my Mara but then altered it just enough to not let it be a literal translation of Shannon's face. To be honest, I just sexed up her look a bit more. Fuller hair, more defined features. I gave her the smoldering look that Mara should have.
Jade Crusades: What other art assignments are you currently working on?
Dan Veesenmeyer: I have really been at the call of Wizards of the Coast for the last year and a half as I write this. I plan to do more SW game related projects for them in the future here and there. I've worked on a lot of SW stuff for various companies at this point over the years, including Lucasfilm directly, so I've learned that one assignment eventually leads to another new one.
Jade Crusades: What is your favorite art medium?
Dan Veesenmeyer: For me to work in, pencil. I hate inking. Wish I could color with the computer better but have little time to practice.
Jade Crusades: What kind of tools do you use for inking/coloring?
Dan Veesenmeyer: I leave that stuff to the pros. If I have to ink my own stuff, I use Mirco pens because they are easy and quick to work with.
Jade Crusades: Who are some of your artistic influences?
Dan Veesenmeyer: Too many to list. But Adam Hughes is probably the most influential. He's also a good friend.
Jade Crusades: What would you recommend to aspiring artists hoping to do what you do?
Dan Veesenmeyer: Get a real job! Just kidding. It's hard to give advice like this because each individual has strengths or weaknesses that can't be addressed in a paragraph. But briefly; As much as constantly working the drawing skills, you need to network - knock on doors, make calls, send letters, learn how to present your portfolio properly, follow up and learn from mistakes others show you.
Jade Crusades: Thank you for participating in this interview for Jade Crusades.
Dan Veesenmeyer: No problem!
Terese Nielsen Interview
Jade Crusades: How long have you been a Star Wars fan?
Terese Nielsen: I have always enjoyed the Star Wars saga. I respect the impact it has made in the movie and fantasy art industry. I know many artists that decided they wanted to do Fantasy/Sci-Fi art when they saw those movies as a child.
Jade Crusades: Which of the four Star Wars movies is your favorite?
Terese Nielsen: I think it would have to be The Empire Strikes Back. I love the process of the young arrogant Luke being humbled by the unassuming Yoda, and the process of Luke finding his inner power through focusing his mind to find the connection to the Force.
Jade Crusades: Are you a Mara Jade fan?
Terese Nielsen: I can't say that I was simply because I don't follow the current literature that's out there. From what I have learned about her recently, she seems to be a strong female character that I would enjoy.
Jade Crusades: How familiar are you with Mara Jade's character?
Terese Nielsen: Not a fraction as much as I would've liked to have been. I was wishing I could have picked the brains of some hard core Mara fans when I was illustrating her.
Jade Crusades: What preparations did you go through before producing Dark Horse Comic's Union trade paperback comic cover?
Terese Nielsen: I searched out several Mara websites, Jade Crusades being one of them, and read up on whatever I could find. Dark Horse also sent along the previously published comics that detailed the story I was illustrating. They also sent along the magazine that featured four or five photos of her. The selection of images was extremely limiting.
Jade Crusades: What preparations did you go through before producing Del Rey's Edge of Victory II: Rebirth book cover?
Terese Nielsen: Del Rey provided me with a basic idea of what the book was going to be about and they had a pretty clear idea of the direction they were looking for on the cover. I provided a few different compositions which included the elements they wanted to see and then I hopped on the painting. The deadline was very tight on this piece, so it didn't allow me the time to research anything too much or experiment with lots of different ideas.
Jade Crusades: You have depicted some of the most important times of Mara Jade's life - her marriage to Luke Skywalker, and her pregnancy. What was it like working on such significant pieces?
Terese Nielsen: It was odd creating images for these momentous occasions of this very significant character which was never a part of the Star Wars movies. I'm sure if I had been reading all the books which added her into the Star Wars world it wouldn't have been as jarring. I thought it was very cool to be asked to portray these intimate periods in Luke and Mara's history.
Jade Crusades: What other art assignments are you currently working on?
Terese Nielsen: I just finished up a seven month non-stop run of work/conventions and am happy to say I'm taking a little bit of time this next month to work on some personal pieces. I enjoy studying various Gnostic and mystical texts and plan on producing some work in this vein. As far as what I've been working on...it's been everything from book and magazine covers to computer games, personal commissioned pieces, and last but not least even more "product" for Harry Potter.
Jade Crusades: What is your favorite art medium?
Terese Nielsen: My favorite medium is "mixed" which means using everything. I almost never do a piece with only one medium. Experimenting is how I stay interested in each painting.
Jade Crusades: What kind of tools do you use for inking/coloring?
Terese Nielsen: I don't do traditional comic book art that utilizes an inker or a colorist. I'm a painter so you'll find acrylic, gouache, oil, colored pencil, gold leaf, digital, and sometimes collage in my pieces, whatever works for what I need.
Jade Crusades: Who are some of your artistic influences?
Terese Nielsen: I am inspired by many artists and illustrators, especially those in the early 1900's during the golden years of illustration. Gustav Klimpt is at the top of my list, Alphonse Mucha, Alma Tadema, The Pre-Raphealites, Waterhouse, Dean Cornwell, JC Leyendecker, NC Wyeth, Pyle, etc. etc. I have many influences.
Jade Crusades: What would you recommend to aspiring artists hoping to do what you do?
Terese Nielsen: I thought art school was very important. It taught me many skills, techniques and also how to paint even when I wasn't in the "mood," something that's crucial when art becomes your job. Lastly, draw, draw, draw. You can never be too good at drawing.
If you'd like to see more of my process for creating the Star Wars pieces feel free to visit www.TNielsen.com. I always include preliminary sketches, art directors’ comments and my personal thoughts on the illustrations.
Jade Crusades: Thanks so much for the interview!
Terese Nielsen: Thank you for the opportunity!
If you are interested in seeing more of Terese Nielsen’s art, head over to her website!
Carlos Ezquerra Interview
When Dark Horse Comics decided to finally give the Emperor's Hand her own solo spotlight in the Mara Jade: By the Emperor’s Hand miniseries, they needed a visual storyteller who could match her sheer grit and intensity. Enter the legendary Spanish comic artist Carlos Ezquerra. Co-creator of Judge Dredd and a master of complex antiheroes, Ezquerra brought a cinematic, powerhouse dynamic to the Star Wars galaxy. We had the privilege of tracking Ezquerra down to discuss working alongside Timothy Zahn and Michael Stackpole, the unique challenge of maintaining graphic continuity for a fan-favorite icon, and why he loves characters who walk the fine line between hero and villain.
Jade Crusades: When did you become a Star Wars fan?
Carlos Ezquerra: Ever since A New Hope. It was the first time you could see a Sci-Fi film that actually looked like a comic.
Jade Crusades: Which of the four Star Wars movies is your favorite and why?
Carlos Ezquerra: At the moment, still A New Hope. Mainly for the impact it had on me. The Prequel Trilogy looks very promising, but as they are unfinished, I can’t say very much about them.
Jade Crusades: How familiar are you with Mara's character?
Carlos Ezquerra: I wasn't until I was offered the series. Then, the more I read about her, the more I loved the character. She has many points in common with characters that I usually draw. I love characters where you can't tell exactly if they’re the hero or the antihero – good or bad. A bit like life itself...
Jade Crusades: You drew Mara for the Mara Jade: By the Emperor's Hand comic book. Can you tell us what it was like illustrating such a popular character?
Carlos Ezquerra: It was very exciting. She is such a strong character! I had to show her strength graphically, and at the same time she had to have continuity with all the work other artists had done with her previously. It was quite a challenge.
Jade Crusades: What preparations did you go through before illustrating Mara Jade: By the Emperor's Hand?
Carlos Ezquerra: I started out by reading all the other episodes she had appeared in. As I said before, she had to have continuity with earlier comics. Plus all the usual documentation about the Star Wars machinery, aliens, and locations.
Jade Crusades: How did you create Mara's image for Mara Jade: By the Emperor's Hand?
Carlos Ezquerra: Mara came to my mind in a very clear way. I had in mind how she had to look from my first reading of the scripts. My only hope was that it would coincide with the image fans had of her.
Jade Crusades: What was it like working with writers Timothy Zahn and Michael Stackpole?
Carlos Ezquerra: It was fun and a nice experience.
Jade Crusades: What other assignments are you currently working on?
Carlos Ezquerra: I just finished the last episode of Just a Pilgrim for Black Bull Comics. I am now working on a Strontium Dog story for 2000AD, in England, and Garth Ennis's War Stories for DC Comics.
Jade Crusades: Does it look like the future will hold any other any Star Wars projects?
Carlos Ezquerra: No, I haven't had any more offers after the Mara Jade miniseries.
Jade Crusades: When did you realize you wanted to become a professional artist?
Carlos Ezquerra: A long time ago, when I was doing service for the military. I met another artist who convinced me to become a comic book artist. Before that time, I had never thought about it even though I always loved reading comics.
Jade Crusades: Who are some of your artistic influences?
Carlos Ezquerra: My biggest influences as artist were Italian Hugo Pratt and Latin-American Alberto Breccia. Also very important influences to me were filmmakers Eisenstein, John Ford, Sergio Leone, Kurosava, and many others.
Jade Crusades: What would you recommend to other aspiring artists wishing to do what you do?
Carlos Ezquerra: Take an interest in films. How you tell a story is more important than how you draw it. And be a fighter. Never consider yourself finished, even when everybody else thinks so.
Jade Crusades: Thank you for taking part in this interview!
Carlos Ezquerra: Thank you.
Jade Crusades: When did you become a Star Wars fan?
Carlos Ezquerra: Ever since A New Hope. It was the first time you could see a Sci-Fi film that actually looked like a comic.
Jade Crusades: Which of the four Star Wars movies is your favorite and why?
Carlos Ezquerra: At the moment, still A New Hope. Mainly for the impact it had on me. The Prequel Trilogy looks very promising, but as they are unfinished, I can’t say very much about them.
Jade Crusades: How familiar are you with Mara's character?
Carlos Ezquerra: I wasn't until I was offered the series. Then, the more I read about her, the more I loved the character. She has many points in common with characters that I usually draw. I love characters where you can't tell exactly if they’re the hero or the antihero – good or bad. A bit like life itself...
Jade Crusades: You drew Mara for the Mara Jade: By the Emperor's Hand comic book. Can you tell us what it was like illustrating such a popular character?
Carlos Ezquerra: It was very exciting. She is such a strong character! I had to show her strength graphically, and at the same time she had to have continuity with all the work other artists had done with her previously. It was quite a challenge.
Jade Crusades: What preparations did you go through before illustrating Mara Jade: By the Emperor's Hand?
Carlos Ezquerra: I started out by reading all the other episodes she had appeared in. As I said before, she had to have continuity with earlier comics. Plus all the usual documentation about the Star Wars machinery, aliens, and locations.
Jade Crusades: How did you create Mara's image for Mara Jade: By the Emperor's Hand?
Carlos Ezquerra: Mara came to my mind in a very clear way. I had in mind how she had to look from my first reading of the scripts. My only hope was that it would coincide with the image fans had of her.
Jade Crusades: What was it like working with writers Timothy Zahn and Michael Stackpole?
Carlos Ezquerra: It was fun and a nice experience.
Jade Crusades: What other assignments are you currently working on?
Carlos Ezquerra: I just finished the last episode of Just a Pilgrim for Black Bull Comics. I am now working on a Strontium Dog story for 2000AD, in England, and Garth Ennis's War Stories for DC Comics.
Jade Crusades: Does it look like the future will hold any other any Star Wars projects?
Carlos Ezquerra: No, I haven't had any more offers after the Mara Jade miniseries.
Jade Crusades: When did you realize you wanted to become a professional artist?
Carlos Ezquerra: A long time ago, when I was doing service for the military. I met another artist who convinced me to become a comic book artist. Before that time, I had never thought about it even though I always loved reading comics.
Jade Crusades: Who are some of your artistic influences?
Carlos Ezquerra: My biggest influences as artist were Italian Hugo Pratt and Latin-American Alberto Breccia. Also very important influences to me were filmmakers Eisenstein, John Ford, Sergio Leone, Kurosava, and many others.
Jade Crusades: What would you recommend to other aspiring artists wishing to do what you do?
Carlos Ezquerra: Take an interest in films. How you tell a story is more important than how you draw it. And be a fighter. Never consider yourself finished, even when everybody else thinks so.
Jade Crusades: Thank you for taking part in this interview!
Carlos Ezquerra: Thank you.
Tommy Lee Edwards Interview
Known for his stylized art across comics, films, and roleplaying games, Tommy Lee Edwards is the visionary behind the sprawling cover of the Star Wars Revised Core Rulebook. We sat down with Edwards in August of 2003 to discuss how he navigated Lucasfilm's tight directions, why he chose to take creative liberties with Mara’s signature wardrobe, and what it was like releasing his own massive career-retrospective art book.
Jade Crusades: Which of the five Star Wars films is your favorite, and why?
Tommy Lee Edwards: My favorite is definitely The Empire Strikes Back. The main reason I love that Star Wars chapter so much is because I feel that it's the best directed and is so well written. It also has the best photography with the use of such aggressive lighting, color, and composition. I love the melodrama of Leone's westerns and Kurosawa's samurai films. Empire is closest to that genre for me.
Jade Crusades: Who is your favorite Star Wars character?
Tommy Lee Edwards: Luke. You can't not love and identify Luke when he's starring off into the Tatooine sunset (with John Williams' score).
Jade Crusades: What do you think of Mara Jade?
Tommy Lee Edwards: Man, I was just sounding like an authentic Star Wars nerd, and now I must admit that I don't know much about the Expanded Universe.
Jade Crusades: You've illustrated Mara Jade twice. Once in the New Jedi Order Sourcebook and another on the cover of the Revised Core Rulebook. Can you tell us about the Solo/Skywalker clan image from the New Jedi Order Sourcebook? Tell us about some of the models you used for the different characters.
Tommy Lee Edwards: The New Jedi Order piece I did was a faster and simpler illustration than most. I still had to maintain the same sense of realism that most of my other Star Wars pieces have, so I tried to base all the characters on real people. For example, I used a photo of Shannon from Jade Crusades. I usually go online looking for reference, and - by coincidence - your shot really helped a lot.
Jade Crusades: What is your artistic process when creating a cover like the Revised Core Rulebook?
Tommy Lee Edwards: Half of the process is artistic, and the other seems to be in sales. What I mean is- I go through a lot of thought on how to make a good composition that applies to my own will to please myself along with pleasing the client by fitting in what Lucasfilm wants, nailing the actors' likenesses, and helping the book sell. There are several sketches to get to the point where I can 'move on' to the finish. I typically use acrylics, gouache, watercolor, Prismacolor pencil, and inks for the Star Wars paintings.
Jade Crusades: Who did you model Mara Jade after for the cover of the Revised Core Rulebook?
Tommy Lee Edwards: I think it was a cross between some shots I had of Shannon, and stuff I made up. Her head is from some other scrap I had.
Jade Crusades: Was it your choice to include her on the cover of the book?
Tommy Lee Edwards: That choice was Lucasfilm. They wanted an aspect of the Expanded Universe on there somewhere.
Jade Crusades: Her outfit looks a little different that we've previously seen. Why the change?
Tommy Lee Edwards: All of the characters on the cover are so established. I took some liberties with Mara because I could. She's the only thing on that packed painting that I could inject my own design into.
Jade Crusades: What other projects are you working on?
Tommy Lee Edwards: Right now I'm doing four Star Wars paintings for packaging on a new line of Star Wars mini-statues. I've also got a couple more RPG covers coming up. Hasbro brought me on the illustrate boxes for the new Axis and Allies games, and my new the Question series for DC Comics comes out next spring.
Jade Crusades: Rumor has it you have a book out. That's pretty exciting! Can you tell us about it?
Tommy Lee Edwards: The book is called Art of Tommy Lee Edwards, and it comes out the first week of September. It's published by IDW, and has 96 pages of full-color reproductions of all facets of my work. There's a ton of Star Wars art from the RPG stuff, children's books, magazines, etc. On top of that, the book is organized like my website. We have advertising stuff, book work, comics, and film and concept designs. There's a lot of stuff in there that I've done for licensed projects like MIB II, Dinotopia, He-Man, Hot Wheels, Star Trek, etc.
Jade Crusades: What kind of advice do you have for aspiring artists who wish to do what you do?
Tommy Lee Edwards: If one wants to do what I do, I guess the main advice would be to get as much good-old-fashioned drawing and painting experience as possible. People should really try to maintain classical skills, while trying to adopt new tools and digital technologies into their pallet.
Jade Crusades: Thank you for your time!
Tommy Lee Edwards: Any time! See you next Comic-Con!
Be sure to visit Edwards's website!
Jade Crusades: Which of the five Star Wars films is your favorite, and why?
Tommy Lee Edwards: My favorite is definitely The Empire Strikes Back. The main reason I love that Star Wars chapter so much is because I feel that it's the best directed and is so well written. It also has the best photography with the use of such aggressive lighting, color, and composition. I love the melodrama of Leone's westerns and Kurosawa's samurai films. Empire is closest to that genre for me.
Jade Crusades: Who is your favorite Star Wars character?
Tommy Lee Edwards: Luke. You can't not love and identify Luke when he's starring off into the Tatooine sunset (with John Williams' score).
Jade Crusades: What do you think of Mara Jade?
Tommy Lee Edwards: Man, I was just sounding like an authentic Star Wars nerd, and now I must admit that I don't know much about the Expanded Universe.
Jade Crusades: You've illustrated Mara Jade twice. Once in the New Jedi Order Sourcebook and another on the cover of the Revised Core Rulebook. Can you tell us about the Solo/Skywalker clan image from the New Jedi Order Sourcebook? Tell us about some of the models you used for the different characters.
Tommy Lee Edwards: The New Jedi Order piece I did was a faster and simpler illustration than most. I still had to maintain the same sense of realism that most of my other Star Wars pieces have, so I tried to base all the characters on real people. For example, I used a photo of Shannon from Jade Crusades. I usually go online looking for reference, and - by coincidence - your shot really helped a lot.
Jade Crusades: What is your artistic process when creating a cover like the Revised Core Rulebook?
Tommy Lee Edwards: Half of the process is artistic, and the other seems to be in sales. What I mean is- I go through a lot of thought on how to make a good composition that applies to my own will to please myself along with pleasing the client by fitting in what Lucasfilm wants, nailing the actors' likenesses, and helping the book sell. There are several sketches to get to the point where I can 'move on' to the finish. I typically use acrylics, gouache, watercolor, Prismacolor pencil, and inks for the Star Wars paintings.
Jade Crusades: Who did you model Mara Jade after for the cover of the Revised Core Rulebook?
Tommy Lee Edwards: I think it was a cross between some shots I had of Shannon, and stuff I made up. Her head is from some other scrap I had.
Jade Crusades: Was it your choice to include her on the cover of the book?
Tommy Lee Edwards: That choice was Lucasfilm. They wanted an aspect of the Expanded Universe on there somewhere.
Jade Crusades: Her outfit looks a little different that we've previously seen. Why the change?
Tommy Lee Edwards: All of the characters on the cover are so established. I took some liberties with Mara because I could. She's the only thing on that packed painting that I could inject my own design into.
Jade Crusades: What other projects are you working on?
Tommy Lee Edwards: Right now I'm doing four Star Wars paintings for packaging on a new line of Star Wars mini-statues. I've also got a couple more RPG covers coming up. Hasbro brought me on the illustrate boxes for the new Axis and Allies games, and my new the Question series for DC Comics comes out next spring.
Jade Crusades: Rumor has it you have a book out. That's pretty exciting! Can you tell us about it?
Tommy Lee Edwards: The book is called Art of Tommy Lee Edwards, and it comes out the first week of September. It's published by IDW, and has 96 pages of full-color reproductions of all facets of my work. There's a ton of Star Wars art from the RPG stuff, children's books, magazines, etc. On top of that, the book is organized like my website. We have advertising stuff, book work, comics, and film and concept designs. There's a lot of stuff in there that I've done for licensed projects like MIB II, Dinotopia, He-Man, Hot Wheels, Star Trek, etc.
Jade Crusades: What kind of advice do you have for aspiring artists who wish to do what you do?
Tommy Lee Edwards: If one wants to do what I do, I guess the main advice would be to get as much good-old-fashioned drawing and painting experience as possible. People should really try to maintain classical skills, while trying to adopt new tools and digital technologies into their pallet.
Jade Crusades: Thank you for your time!
Tommy Lee Edwards: Any time! See you next Comic-Con!
Be sure to visit Edwards's website!
Joe Corroney Interview
During Star Wars Celebration II in Indianapolis, Jade Crusades rep Regina sat down with illustrator Joe Corroney, whose cinematic work has graced everything from the pages of West End Games and Wizards of the Coast RPG books to StarWars.com. Dive into our chat to hear about his "dream come true" project drawing for Lucasfilm, his work on the Episode II HoloNet News, and his pure love for Star Wars!
Jade Crusades: This is Regina, I'm here at Celebration II with Joe Corroney. So, jumping right in. What was it like illustrating Mara in the Star Wars Gamer?
Joe Corroney: I did that piece for issue #5, I believe. Well, that was a dream come true!
Jade Crusades: So you're a Mara fan?
Joe Corroney: Yeah, I'm a Mara fan. She was one of the few characters I had yet to illustrate at that point. There's actually a funny story about that illustration. The article was about the Emperor's Pawns. All the other Emperor's Pawns were featured in the article except Mara Jade, because she was being featured in other Star Wars game books at the same time. They didn't want to make a special section in the magazine for her. I was bummed out because I thought I'd get to draw her, and I thought, "How am I going to work her into this article?" I talked my art director into the idea of having one of the other Emperor's Pawns featured in the article battling Mara in an action scene in the beginning. Just so I could draw her, basically. So the writer and I came up with the idea of having these characters as the opening part of the article. Having Mara and Lumiya as an Expanded Universe back story meet and encounter each other on this planet and go at it because they're at odds. So that was how I was able to illustrate Mara. I talked my art director into saying "What if this character met Mara, and we made that part of the back story of the article." So I talked him into letting me draw Mara, even though she wasn't supposed to be in the article at all.
Jade Crusades: That's so cool.
Joe Corroney: Yeah, it was way fun. I got my wish! *laughter*
Jade Crusades: What other Star Wars illustrations have you worked on?
Joe Corroney: I did a lot of stuff for the Star Wars Gamer magazine. A lot of stuff for the roleplaying game. I've been doing Star Wars art for Lucasfilm on game books and magazines since 1996 when I started working for West End Games. And then, West End Games lost the license in ‘98, and about a year later, Wizards of the Coast got the license for Star Wars roleplaying games, and I just showed them my work. I got approved pretty quickly, and I've been doing stuff for them since. Right now, I'm doing HoloNetNews.com, which is the Episode II website. Have you seen it?
Jade Crusades: *Laughter* Yeah.
Joe Corroney: Oh, great! Actually, I have some of the work with me here. I brought some of the originals to show people, and I have some printouts of the artwork from the site. That's been a dream project. Lucasfilm was aware of all the work I'd been doing for them through books and magazines and stuff, and they called me and asked me if I wanted to be the artist for their new Episode II website, and I was like, "Uh...okay!" It’s been really fun, I've gotten to do a lot of Episode II related characters and stories, stuff like that.
Jade Crusades: So what is your favorite piece that you've done so far?
Joe Corroney: Just one, huh? My favorite? I have so many techniques I work in. I'm a comic book artist, so I'm trained that way. I started out doing independent comics for various companies, so I work in a comic book technique with really graphic pen and ink with digital color. I really like working with that. I might have a favorite piece in that technique. I also do traditional painting. Like these paintings back here...
*gestures toward display*
Like the big framed ones. I like doing Drew Struzan/Dave Dorman type work, so I like real traditional rendered. If I had to pick a favorite painting, I'd probably say my Phantom Menace one. Just because I'm one of the few Star Wars fans that really loved the movie!
*laughter*
I mean, a lot of people like it, a lot of people don't. Star Wars fans. I really loved it, so I was really inspired. I started the painting before the movie came out, and finished it right after the movie came out. After I saw it, and I was just inspired to finish it. There's a lot of hard work in that painting and it came out pretty well. That's my favorite painting. My favorite Star Wars illustration...well, I don't even know. I might not have it in my portfolio. I don't know. Some of my favorite ones right now are probably the Wraith portraits I did for Star Wars Gamer #9. Those were probably some of my favorites. But that will change. I'll do some newer stuff, and that will be old stuff. My other favorite illustration right now is one I did for HoloNet with Mace Windu and Yoda stopping a terrorist. That was one of the stories on HoloNet, and it's actually this illustration right here.
*lifts drawing out of portfolio*
I did that one a few weeks ago. I'd just never gotten to do Mace and Yoda together in the same illustration. Mace has got his purple lightsaber out, and it was really fun doing that one! That's probably my most recent favorite one.
Jade Crusades: Have you always been a Star Wars fan?
Joe Corroney: As long as I can remember. I don't really remember anything else. I saw Star Wars when I was barely four years old. It was the first movie I can remember seeing in the theater, and I think it was the first movie my folks took me to see. I remember being scared of the Jawas, and I remember being excited about Chewie. I was like, "Oh my God, that's so cool!" I was like four years old! So those memories are still burned in my head. I think I've been a Star Wars fan my whole life. I used to do Star Wars art as a kid with crayons and stuff. And now I get paid to do it! It's like a dream come true, really. It really is. I'm really lucky, and I'm really fortunate. It's a lot of hard work, and just a lot of luck too, to get this far I think. A lot of support. Family and friends.
Jade Crusades: Do you have any tips for aspiring artists?
Joe Corroney: Yeah, draw all the time! If there is something you really want to do, don't get discouraged. When you're younger and still an amateur, and you're trying to get art director or editor's attention, there is still so much to learn. Often times you'll show your work when you may not be quite ready, but it doesn't matter. Always show your work anyway. Even though you may not get anything. Any kind of feedback is good, positive or negative. If you want to do Star Wars art, take your portfolio around to shows like this, other comic book shows, show it to Dark Horse, show it to the other companies that make Star Wars games and books, and just listen to what they have to say and don't get discouraged. Go back, and work harder. Eventually, if you keep doing that over and over, you'll eventually get there. That's what I did.
Jade Crusades: All right, well, I think that's about it. Thank you very much. It was a pleasure talking with you!
Joe Corroney: All right! Well, thank you!
Make sure to check out Joe's website!
Jade Crusades: This is Regina, I'm here at Celebration II with Joe Corroney. So, jumping right in. What was it like illustrating Mara in the Star Wars Gamer?
Joe Corroney: I did that piece for issue #5, I believe. Well, that was a dream come true!
Jade Crusades: So you're a Mara fan?
Joe Corroney: Yeah, I'm a Mara fan. She was one of the few characters I had yet to illustrate at that point. There's actually a funny story about that illustration. The article was about the Emperor's Pawns. All the other Emperor's Pawns were featured in the article except Mara Jade, because she was being featured in other Star Wars game books at the same time. They didn't want to make a special section in the magazine for her. I was bummed out because I thought I'd get to draw her, and I thought, "How am I going to work her into this article?" I talked my art director into the idea of having one of the other Emperor's Pawns featured in the article battling Mara in an action scene in the beginning. Just so I could draw her, basically. So the writer and I came up with the idea of having these characters as the opening part of the article. Having Mara and Lumiya as an Expanded Universe back story meet and encounter each other on this planet and go at it because they're at odds. So that was how I was able to illustrate Mara. I talked my art director into saying "What if this character met Mara, and we made that part of the back story of the article." So I talked him into letting me draw Mara, even though she wasn't supposed to be in the article at all.
Jade Crusades: That's so cool.
Joe Corroney: Yeah, it was way fun. I got my wish! *laughter*
Jade Crusades: What other Star Wars illustrations have you worked on?
Joe Corroney: I did a lot of stuff for the Star Wars Gamer magazine. A lot of stuff for the roleplaying game. I've been doing Star Wars art for Lucasfilm on game books and magazines since 1996 when I started working for West End Games. And then, West End Games lost the license in ‘98, and about a year later, Wizards of the Coast got the license for Star Wars roleplaying games, and I just showed them my work. I got approved pretty quickly, and I've been doing stuff for them since. Right now, I'm doing HoloNetNews.com, which is the Episode II website. Have you seen it?
Jade Crusades: *Laughter* Yeah.
Joe Corroney: Oh, great! Actually, I have some of the work with me here. I brought some of the originals to show people, and I have some printouts of the artwork from the site. That's been a dream project. Lucasfilm was aware of all the work I'd been doing for them through books and magazines and stuff, and they called me and asked me if I wanted to be the artist for their new Episode II website, and I was like, "Uh...okay!" It’s been really fun, I've gotten to do a lot of Episode II related characters and stories, stuff like that.
Jade Crusades: So what is your favorite piece that you've done so far?
Joe Corroney: Just one, huh? My favorite? I have so many techniques I work in. I'm a comic book artist, so I'm trained that way. I started out doing independent comics for various companies, so I work in a comic book technique with really graphic pen and ink with digital color. I really like working with that. I might have a favorite piece in that technique. I also do traditional painting. Like these paintings back here...
*gestures toward display*
Like the big framed ones. I like doing Drew Struzan/Dave Dorman type work, so I like real traditional rendered. If I had to pick a favorite painting, I'd probably say my Phantom Menace one. Just because I'm one of the few Star Wars fans that really loved the movie!
*laughter*
I mean, a lot of people like it, a lot of people don't. Star Wars fans. I really loved it, so I was really inspired. I started the painting before the movie came out, and finished it right after the movie came out. After I saw it, and I was just inspired to finish it. There's a lot of hard work in that painting and it came out pretty well. That's my favorite painting. My favorite Star Wars illustration...well, I don't even know. I might not have it in my portfolio. I don't know. Some of my favorite ones right now are probably the Wraith portraits I did for Star Wars Gamer #9. Those were probably some of my favorites. But that will change. I'll do some newer stuff, and that will be old stuff. My other favorite illustration right now is one I did for HoloNet with Mace Windu and Yoda stopping a terrorist. That was one of the stories on HoloNet, and it's actually this illustration right here.
*lifts drawing out of portfolio*
I did that one a few weeks ago. I'd just never gotten to do Mace and Yoda together in the same illustration. Mace has got his purple lightsaber out, and it was really fun doing that one! That's probably my most recent favorite one.
Jade Crusades: Have you always been a Star Wars fan?
Joe Corroney: As long as I can remember. I don't really remember anything else. I saw Star Wars when I was barely four years old. It was the first movie I can remember seeing in the theater, and I think it was the first movie my folks took me to see. I remember being scared of the Jawas, and I remember being excited about Chewie. I was like, "Oh my God, that's so cool!" I was like four years old! So those memories are still burned in my head. I think I've been a Star Wars fan my whole life. I used to do Star Wars art as a kid with crayons and stuff. And now I get paid to do it! It's like a dream come true, really. It really is. I'm really lucky, and I'm really fortunate. It's a lot of hard work, and just a lot of luck too, to get this far I think. A lot of support. Family and friends.
Jade Crusades: Do you have any tips for aspiring artists?
Joe Corroney: Yeah, draw all the time! If there is something you really want to do, don't get discouraged. When you're younger and still an amateur, and you're trying to get art director or editor's attention, there is still so much to learn. Often times you'll show your work when you may not be quite ready, but it doesn't matter. Always show your work anyway. Even though you may not get anything. Any kind of feedback is good, positive or negative. If you want to do Star Wars art, take your portfolio around to shows like this, other comic book shows, show it to Dark Horse, show it to the other companies that make Star Wars games and books, and just listen to what they have to say and don't get discouraged. Go back, and work harder. Eventually, if you keep doing that over and over, you'll eventually get there. That's what I did.
Jade Crusades: All right, well, I think that's about it. Thank you very much. It was a pleasure talking with you!
Joe Corroney: All right! Well, thank you!
Make sure to check out Joe's website!
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